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how to make creepers charged on spawn


Crazy_sheep

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You already have the answer here:

23 hours ago, Draco18s said:

Well, the POWERED value and the dataManager are both private, so....

21 hours ago, Draco18s said:

ReflectionObfuscationHelper if I remember the class's name correctly.

You call getPrivateValue and pass in the SRG name of the field you want.

 

Edited by Danebi
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1 make a static DataParameter<Boolean> field in your Events class

2use ObfuscationReflectionHelper.getPrivateValue inside a static block https://www.geeksforgeeks.org/g-fact-79/  to init the field

the fieldname is "field_184714_b"

3 in your event handler method check if the entity is a creeper

4 get the EntityDataManager and set the value with the DataParameter field in the class

Edited by loordgek
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@loordgekok i will try to do it if it works i will but solved behind the topic

and when i try to add public or private static DataParameter<Boolean> it gives a error

package ultrahardcore.ultrahardcore.events;


import net.minecraft.entity.Entity;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.monster.CreeperEntity;
import net.minecraft.nbt.CompoundNBT;
import net.minecraft.network.datasync.DataParameter;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.event.entity.EntityJoinWorldEvent;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.common.Mod;

@Mod.EventBusSubscriber(value = Dist.CLIENT)

public class Events {

    public static DataParameter<Boolean>// when i add this it errors

    @SubscribeEvent
    public void autoChargeCreeper(EntityJoinWorldEvent event)
    {
        CreeperEntity creeper = (CreeperEntity) event.getEntity();
        if (event.getEntity() instanceof CreeperEntity) {

        }
    }
}

and where do i put field_184714_b

and where is my event handler???

Edited by Crazy_sheep
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        CreeperEntity creeper = (CreeperEntity) event.getEntity();
        if (event.getEntity() instanceof CreeperEntity)

Why would you cast it before checking it? This makes the checking pointless.

 

@Mod.EventBusSubscriber(value = Dist.CLIENT)

You should not be modifying entity data on client.

16 hours ago, loordgek said:

use ObfuscationReflectionHelper.getPrivateValue inside a static block https://www.geeksforgeeks.org/g-fact-79/  to init the field

the fieldname is "field_184714_b"

 

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https://stackoverflow.com/a/4186354

https://mcforge.readthedocs.io/en/latest/concepts/sides/#fmlenvironmentdist-and-onlyin

I'm not sure which one is better (getPrivateValue/findField), but you will need to save the returned value into a static final field, and use them when needed. I hope you've done your own research and stuff instead of sitting here waiting for someone to give you copy paste code, good luck : )

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i am sorry but i still dont get how to do this because public static final DataParameter<Boolean> gives errors

and i dont know how the getPrivateValue works

and i really wanna end this topic because i want to get this too work in my land its been 3 days and its still not working

Edited by Crazy_sheep
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1 hour ago, Crazy_sheep said:

i am sorry but i still dont get how to do this because public static final DataParameter<Boolean> gives errors

It gives errors because what you are writing isn't valid Java. If you want to mod Minecraft you're supposed to know Java.

1 hour ago, Crazy_sheep said:

and i dont know how the getPrivateValue works

It has a javadoc but even if it didn't, you can still figure it by yourself.

1 hour ago, Crazy_sheep said:

and i really wanna end this topic because i want to get this too work

Then learn Java.

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Do not learn Java through modding, it will be harder than learning it properly and will almost certainly corrupt you with bad practices before you've even started.

This is not something that will be discussed, we do not provide basic Java education, we expect you to already have that.

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

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