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[Fixed] Redstone Output on Block


arkeN

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Dear Modding Community

 

so I am working on a Mod which requires Wireless Redstone.

How can I make a Redstone Output on my custome Receiver Block and turn it on and off.

 

Thank you in advance

Aaron

Edited by arkeN
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I wonder if any vanilla blocks have a similar feature. Maybe you could go look at them.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

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19 minutes ago, Draco18s said:

I wonder if any vanilla blocks have a similar feature. Maybe you could go look at them.

Hey,

 

I already made a transmitter in form of a lever, but I want my receiver to always have the same power state than my transmitter.

I don't quite now what you think of but a lever.

 

Aaron

Edited by arkeN
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Great, cool, I wonder if there are vanilla blocks that output a redstone signal.

So you can go look at it.

And figure out how it does it.

Then adapt that to your new block.

Edited by Draco18s

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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31 minutes ago, Draco18s said:

Great, cool, I wonder if there are vanilla blocks that output a redstone signal.

So you can go look at it.

And figure out how it does it.

Then adapt that to your new block.

Thank you for you answer,

 

so I set my Receiver to an RedstoneBlock and changed the canProvidePower Property to false, but it sends out a Redstone Signal anyways, and even if I can change it, that it doesn't send out a Redstone Signal, how can I set it back.

 

Since I don't want to wait for an answer and you don't want to answer my questions; Do you have a good Documention about the Forge API so I can get into this myself?

 

Regards

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All the documentation is found within the source code. There is no externally hosted version because changes are made too rapidly that any such external version would be out of date immediately.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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38 minutes ago, Draco18s said:

All the documentation is found within the source code. There is no externally hosted version because changes are made too rapidly that any such external version would be out of date immediately.

Thank you for the answer it really helped me out.

 

So I managed to power the block by default, may you tell me how I can modify getWeakPower() to 0 in another class?

 

Regards

Aaron

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Yeah, unclear what you're trying to do.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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15 minutes ago, Draco18s said:

Yeah, unclear what you're trying to do.

Well my Goal is that if I flick my custom lever my receiver should send out the same power signal.

I made an IntegerProperty called power but I get this error:

[19:14:40] [Render thread/ERROR] [ne.mi.fm.ja.FMLModContainer/]: Exception caught during firing event: Cannot set property IntegerProperty{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]} as it does not exist in Block{null}

 

My class:

public class RedstoneReceiverBlock extends Block {

    public static final IntegerProperty POWER = IntegerProperty.create("power", 0, 15);

    public RedstoneReceiverBlock() {
        super(AbstractBlock.Properties.create(Material.IRON, MaterialColor.EMERALD));
        this.setDefaultState(this.getStateContainer().getBaseState().with(POWER, Integer.valueOf(0)));
    }

    @Override
    public boolean canProvidePower(BlockState state) {
        return true;
    }

    @Override
    public boolean canConnectRedstone(BlockState state, IBlockReader world, BlockPos pos, Direction side) {
        return true;
    }

    @Override
    public int getWeakPower(BlockState blockState, IBlockReader blockAccess, BlockPos pos, Direction side) {
        return blockState.get(POWER);
    }

}

My method which changes Power:

    public static void switchState(World w, BlockPos pos) {
        BlockState state = w.getBlockState(pos);
        if(isPowered(w, pos)) {
            w.setBlockState(pos, RegistryHandler.REDSTONE_RECEIVER.get().getDefaultState().with(RedstoneReceiverBlock.POWER, 0));
        }else{
            w.setBlockState(pos, RegistryHandler.REDSTONE_RECEIVER.get().getDefaultState().with(RedstoneReceiverBlock.POWER, 15));
        }
    }

 

Regards

Edited by arkeN
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You need to have your receiver examine the blocks around it to find your lever, and if it does, and the lever is on, then output a signal.

Alternatively if you want a specific lever-receiver pairing system you need a TileEntity to store that information.

 

There is only One Lever instance and One Receiver instance. If you were to have your lever class modify data in the receiver class, then ALL receivers would activate any time you flipped ANY lever.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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mods.toml file [00:02:43] [main/WARN] [ne.mi.fm.lo.mo.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/javafmllanguage/1.19.2-43.3.0/javafmllanguage-1.19.2-43.3.0.jar is missing mods.toml file [00:02:43] [main/WARN] [ne.mi.fm.lo.mo.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/lowcodelanguage/1.19.2-43.3.0/lowcodelanguage-1.19.2-43.3.0.jar is missing mods.toml file [00:02:43] [main/WARN] [ne.mi.fm.lo.mo.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/mclanguage/1.19.2-43.3.0/mclanguage-1.19.2-43.3.0.jar is missing mods.toml file [00:02:44] [main/WARN] [ne.mi.ja.se.JarSelector/]: Attempted to select two dependency jars from JarJar which have the same identification: Mod File: and Mod File: . Using Mod File: [00:02:44] [main/WARN] [ne.mi.ja.se.JarSelector/]: Attempted to select a dependency jar for JarJar which was passed in as source: resourcefullib. Using Mod File: /home/container/mods/resourcefullib-forge-1.19.2-1.1.24.jar [00:02:44] [main/INFO] [ne.mi.fm.lo.mo.JarInJarDependencyLocator/]: Found 13 dependencies adding them to mods collection Latest log [29Mar2024 00:02:42.803] [main/INFO] [cpw.mods.modlauncher.Launcher/MODLAUNCHER]: ModLauncher running: args [--launchTarget, forgeserver, --fml.forgeVersion, 43.3.0, --fml.mcVersion, 1.19.2, --fml.forgeGroup, net.minecraftforge, --fml.mcpVersion, 20220805.130853] [29Mar2024 00:02:42.805] [main/INFO] [cpw.mods.modlauncher.Launcher/MODLAUNCHER]: ModLauncher 10.0.8+10.0.8+main.0ef7e830 starting: java version 17.0.10 by Eclipse Adoptium; OS Linux arch amd64 version 6.1.0-12-amd64 [29Mar2024 00:02:43.548] [main/INFO] [mixin/]: SpongePowered MIXIN Subsystem Version=0.8.5 Source=union:/home/container/libraries/org/spongepowered/mixin/0.8.5/mixin-0.8.5.jar%2363!/ Service=ModLauncher Env=SERVER [29Mar2024 00:02:43.876] [main/WARN] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/fmlcore/1.19.2-43.3.0/fmlcore-1.19.2-43.3.0.jar is missing mods.toml file [29Mar2024 00:02:43.877] [main/WARN] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/javafmllanguage/1.19.2-43.3.0/javafmllanguage-1.19.2-43.3.0.jar is missing mods.toml file [29Mar2024 00:02:43.877] [main/WARN] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/lowcodelanguage/1.19.2-43.3.0/lowcodelanguage-1.19.2-43.3.0.jar is missing mods.toml file [29Mar2024 00:02:43.878] [main/WARN] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/mclanguage/1.19.2-43.3.0/mclanguage-1.19.2-43.3.0.jar is missing mods.toml file [29Mar2024 00:02:44.033] [main/WARN] [net.minecraftforge.jarjar.selection.JarSelector/]: Attempted to select two dependency jars from JarJar which have the same identification: Mod File: and Mod File: . Using Mod File: [29Mar2024 00:02:44.034] [main/WARN] [net.minecraftforge.jarjar.selection.JarSelector/]: Attempted to select a dependency jar for JarJar which was passed in as source: resourcefullib. Using Mod File: /home/container/mods/resourcefullib-forge-1.19.2-1.1.24.jar [29Mar2024 00:02:44.034] [main/INFO] [net.minecraftforge.fml.loading.moddiscovery.JarInJarDependencyLocator/]: Found 13 dependencies adding them to mods collection
    • I am unable to do that. Brigadier is a mojang library that parses commands.
    • Hi, i appreciate the answer. I would love to do that, but we have active players with all their belongings in SSN. Also this mod is really handy and they would be mad if we removed it. Are you really certain that SSN is causing this? It would require lots of work to test it and SSN was not really an issue before we removed Fast Suite. Can it be related somehow? I will provide you with log before removing FS. PasteBin: https://pastebin.com/Y5EpLpNe (crash before removing Fast Suite, which I suspected to be a problem from some crash before)
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