Jump to content
  • Home
  • Files
  • Docs
Topics
  • All Content

  • This Topic
  • This Forum

  • Advanced Search
  • Existing user? Sign In  

    Sign In



    • Not recommended on shared computers


    • Forgot your password?

  • Sign Up
  • All Activity
  • Home
  • Mod Developer Central
  • Modder Support
  • BlockRender issues - Block renders black....sometimes
Currently Supported: 1.16.X (Latest) and 1.15.X (LTS)
Sign in to follow this  
Followers 0
Draco18s

BlockRender issues - Block renders black....sometimes

By Draco18s, June 20, 2013 in Modder Support

  • Reply to this topic
  • Start new topic

Recommended Posts

Draco18s    2414

Draco18s

Draco18s    2414

  • Reality Controller
  • Draco18s
  • Members
  • 2414
  • 15998 posts
Posted June 20, 2013

public class RenderFakeBlock implements ISimpleBlockRenderingHandler {

public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer) {

	renderer.renderFaceXPos(block, (double)x, (double)y, (double)z, block.getBlockTexture(world, x, y, z, 4));
	renderer.renderFaceXNeg(block, (double)x, (double)y, (double)z, block.getBlockTexture(world, x, y, z, 4));
	renderer.renderFaceYPos(block, (double)x, (double)y, (double)z, block.getBlockTexture(world, x, y, z, 1));
	renderer.renderFaceYNeg(block, (double)x, (double)y, (double)z, block.getBlockTexture(world, x, y, z, 0));
	renderer.renderFaceZPos(block, (double)x, (double)y, (double)z, block.getBlockTexture(world, x, y, z, 3));
	renderer.renderFaceZNeg(block, (double)x, (double)y, (double)z, block.getBlockTexture(world, x, y, z, 2));
}
}

 

This is what happens in world.  Note that both setups are exactly the same.  My block is set to get a texture from a neighboring block (the only valid one being the pumpkin in the center).

 

width=800 height=449http://s22.postimg.org/q4hd2p3cx/2013_06_20_11_22_02.png[/img]

 

Even for the one showing up not-black, it will flicker a little when you look at them directly (get fully bright, as they should be, then when you look away, they drop about 2 lighting levels).

 

I suspect this is due to a missing function call on my part, but I can't figure out what call that is.

  • Quote

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Share this post


Link to post
Share on other sites

FlameAtronach93    9

FlameAtronach93

FlameAtronach93    9

  • Stone Miner
  • FlameAtronach93
  • Members
  • 9
  • 76 posts
Posted June 20, 2013

I had a similar issue. My semi-transparent block would flicker when you look around, falling and rising in light level.

 

My issue could be resolved by setting the light level. The difference between your case and mine is that I was directly adding vertices to the tessellator. However, looking through the renderFace methods, it seems it does not automatically retrieve the light values for each individual block for each call. You'll have to set the light values manually.

 

Have a look at lines 7032 - 7043 of the RenderBlocks class and you'll see what I mean.

 

Several calls to Block.get(Mixed)BrightnessForBlock are used in other parts of the code to set the respective brightness properties of the class. In my case I could simply randomize the light values since it was a more complex block. It had more than 6 sides, so I got kind of lost as to how to calculate the brightness for each individual side...

  • Quote

Share this post


Link to post
Share on other sites

Draco18s    2414

Draco18s

Draco18s    2414

  • Reality Controller
  • Draco18s
  • Members
  • 2414
  • 15998 posts
Posted June 20, 2013
Have a look at lines 7032 - 7043 of the RenderBlocks class and you'll see what I mean.

 

*Pokes with*

  • Quote

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Share this post


Link to post
Share on other sites

FlameAtronach93    9

FlameAtronach93

FlameAtronach93    9

  • Stone Miner
  • FlameAtronach93
  • Members
  • 9
  • 76 posts
Posted June 20, 2013

Have a look at lines 7032 - 7043 of the RenderBlocks class and you'll see what I mean.

 

*Pokes with*

 

I'm confused.  :|

  • Quote

Share this post


Link to post
Share on other sites

Draco18s    2414

Draco18s

Draco18s    2414

  • Reality Controller
  • Draco18s
  • Members
  • 2414
  • 15998 posts
Posted June 20, 2013

Have a look at lines 7032 - 7043 of the RenderBlocks class and you'll see what I mean.

 

*Pokes with*

 

I'm confused.  :|

 

I mean I'm poking with the stuff there.

  • Quote

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Share this post


Link to post
Share on other sites

FlameAtronach93    9

FlameAtronach93

FlameAtronach93    9

  • Stone Miner
  • FlameAtronach93
  • Members
  • 9
  • 76 posts
Posted June 20, 2013

Have a look at lines 7032 - 7043 of the RenderBlocks class and you'll see what I mean.

 

*Pokes with*

 

I'm confused.  :|

 

I mean I'm poking with the stuff there.

 

I got that, but why? ... Oh, wait. I thought you meant you'd be poking me with that stuff there.

  • Quote

Share this post


Link to post
Share on other sites

Draco18s    2414

Draco18s

Draco18s    2414

  • Reality Controller
  • Draco18s
  • Members
  • 2414
  • 15998 posts
Posted June 20, 2013

I got that, but why? ... Oh, wait. I thought you meant you'd be poking me with that stuff there.

 

Ended up using renderStandardBlockWithColorMultiplier rather than renderStandardBlockWithAmbientOcclusion.

 

The AO was causing odd shadows that I didn't want, and while the lighting is imperfect with the other, it's better than weird shadows.

 

func_102027_b is slightly better, but only if I boost the lighting value by ~50%

 

(func_102027_b is "render non-standard block with AO" but MCPBot is not online for me to update that function name and description)

  • Quote

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

    • Insert image from URL
×
  • Desktop
  • Tablet
  • Phone
Sign in to follow this  
Followers 0
Go To Topic Listing



  • Recently Browsing

    No registered users viewing this page.

  • Posts

    • cadbane86140
      Minecraft: Parkour Stairs Part 1!

      By cadbane86140 · Posted 43 minutes ago

      Hello There! Today we are playing a BRAND NEW parkour map that was actually just released about a month ago and all I gotta say is that this map is so freaking unique and the map creators did something with this map that we have never seen in parkour before! There are so many hilarious moments in this video that I know you guys are gonna love! I hope you all enjoy this video and if you did don't forget to like and sub for more! https://www.youtube.com/watch?v=5aGkMp5bExg
    • cadbane86140
      Revisiting our 2013 head shop!

      By cadbane86140 · Posted 43 minutes ago

      Hello there! With the recent re release of the old creative server I knew I had to make a video on there. So that is exactly what we did! We did a small tour of our old plot like we did last time but however we remembered some of our old friends and we checked out their old plots too! If you guys want us to do more where we just travel to different plots and talk about them let me know! But I hope you all enjoy this video and if you did don’t forget to like and sub for more videos Like this in the future! https://youtu.be/_m_lViaMlGU
    • kiou.23
      Block Rotate

      By kiou.23 · Posted 1 hour ago

      That's usually the case, always try to understand the code before copy and pasting, or else you'll get a lot of headaches later in the code's life
    • Varzac
      Forge jar file not opening

      By Varzac · Posted 1 hour ago

      I ran Jarfix and then tried installing again with the same results. Nothing happening I even tried using winrar, but as you said nothing happened
    • BeardlessBrady
      [1.16.4] Null when OpenGUI

      By BeardlessBrady · Posted 1 hour ago

      Ah.. Thats what I get for stopping half way through and not double checking, thanks!
  • Topics

    • cadbane86140
      0
      Minecraft: Parkour Stairs Part 1!

      By cadbane86140
      Started 43 minutes ago

    • cadbane86140
      0
      Revisiting our 2013 head shop!

      By cadbane86140
      Started 43 minutes ago

    • ehbean
      10
      Block Rotate

      By ehbean
      Started 8 hours ago

    • Varzac
      3
      Forge jar file not opening

      By Varzac
      Started 14 hours ago

    • BeardlessBrady
      2
      [1.16.4] Null when OpenGUI

      By BeardlessBrady
      Started 2 hours ago

  • Who's Online (See full list)

    • ThisIsNotOriginal
    • Sqsuensay
    • ash-122
    • Beethoven92
    • HappyAndJust
    • Funyaah
    • ehbean
  • All Activity
  • Home
  • Mod Developer Central
  • Modder Support
  • BlockRender issues - Block renders black....sometimes
  • Theme

Copyright © 2019 ForgeDevelopment LLC · Ads by Longitude Ads LLC Powered by Invision Community