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    • Currently, Forge tags two things under the prefix "storage_blocks/": 3x3 storage blocks such as iron, gold, redstone, etc., and the one 2x2 decorative block quartz, which is notably not a reversible recipe (making it obviously not a storage block). With 1.17, we are also gaining copper ingots as a 2x2 block instead of 3x3, if this is tagged as "storage_blocks/copper" for "consistency" with other blocks, it means we have an incompatibly with any mod that added a 3x3 copper block recipe before 1.17.   We have solved this issue with other mineral types before by using different prefixes, such as there are a few different variants of plates (large plate, small plate) based on the number of ingots needed. I propose doing the same with blocks. "storage_blocks/" will be kept for 3x3 crafting, and a new prefix "decorative_blocks/" will be added for the sake of 2x2 crafting, which should include quartz blocks, the 1.17 copper blocks, and potentially brick blocks (as bricks are tagged under ingots). This will solve any potential conflict with mods adding 3x3 copper blocks as you can guarantee anything tagged "storage_blocks/copper" is worth 9 ingots, while anything tagged "decorative_blocks/copper" (which includes the vanilla block) will be worth 4 ingots. In addition, if a mod wants their metal block to be a 2x2 crafting recipe like vanilla copper, they can tag it as "decorative_blocks/" to prevent confusion with other mods adding the same metal.     On a related note, Forge's definition of a "dust" and a "gem" are very odd to say the least.  Prismarine shards are classified as a dust and prismarine crystals as a gem, but neither have that many similar properties with the other items in those tags (really, crystals behave more like a dust of the two as its dropped from lamps like glowstone dust from glowstone). Lapis is also tagged as a gem, but its relationship to its ore is different from both other gems (such as diamond) and even dusts (such as redstone). This is mainly an issue when a mod adds a new item and is trying to determine how to tag it, thus it would help in both this case and in the block case to attach a specific definition to what behavior is expected with items in those tags.     tl;dr: the main proposal here is the addition of "decorative_blocks/" tags for 2x2 crafting. In addition, this proposal suggests attaching definitions to each tag prefix to help with consistency among mod authors, and to adjust Forge tags to better fit those definitions.
    • MeatCraft is Back! This time with a bigger focus on being light-rp (no rp chat rules). This server  promotes interaction between players in-game through trading, alliances, wars, and exploration.    Claim land, invite your friends, and become the top land Go to war with the other lands Claim your own personal horse that you can teleport to you Level up various skills with McMMO Custom hand-painted 10k x 10k map Economy Player Shops   Join Us At IP: play.meatcraft.net Discord: https://discord.gg/b2GbnmJ   Images: https://imgur.com/LFYsTY9 https://imgur.com/a/hwHkc9C    
    • It was discovered that Mojang added a filter for modded versions, open your installations list and look top right
    • So I've got an AI class where previously in 1.12.2, the mutex bits were set to 7 (incompatible with other vanilla AIs). I'm attempting to update this to 1.16.3, but I see that the mutex bits are replaced by an enumset of flags, which are: MOVE, JUMP, LOOK, and TARGET.   If I want equivalent behavior where the AI shouldn't execute when vanilla AIs are executing, how do I set the flags?
    • what happened with the launcher update? i cant access any forge versions anymore, do i need to redownload them? anyone else having this issue?
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