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[1.16.3] [SOLVED] Scale Player Model


jstN0body

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Not sure what I've messed up here, but I've been trying to scale the player model, and basically no matter what value I try to scale to, the player is like the size of a house. Any ideas of what's going wrong here?

    @SubscribeEvent
    public void preRenderPlayer(RenderPlayerEvent.Pre event) {
        event.getMatrixStack().scale(0.25f, 0.5f, 0.25f);
        event.getMatrixStack().pop();
        event.getMatrixStack().push();
    }

    @SubscribeEvent
    public void postRenderPlayer(RenderPlayerEvent.Post event) {
        event.getMatrixStack().getLast();
    }

 

Edited by jstN0body
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        event.getMatrixStack().scale(0.25f, 0.5f, 0.25f);
        event.getMatrixStack().pop();
        event.getMatrixStack().push();

You should call MatrixStack#push then do your own transformations, and pop afterwards (after finish your rendering).

Afaik you can't just scale the player's model there, you need to hide them in Pre and render them yourself in Post.

 

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Working code snippet for anyone who wants it:

    @SubscribeEvent
    public void preRenderPlayer(RenderPlayerEvent.Pre event) {
        event.getMatrixStack().push();
        event.getMatrixStack().scale(0.5f, 0.5f, 0.5f);
    }

    @SubscribeEvent
    public void postRenderPlayer(RenderPlayerEvent.Post event) {
        event.getMatrixStack().pop();
    }

 

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