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playerEntity.capabilities.alowFlying = true; has private acces? HELP

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I want to allow the player to fly when they drink somthing, however, typing playerEntity.capabilities.alowFlying = true; gives an error saying capabilities part says private acces. Do I need an acces transformer or am I doing somthing wrong?

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Please stop posting in the forge gradle subforum. These threads should be in modder support.

Also, what version are you using? This seems like something from 1.12.2 based on the mapping name.

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1.15 sorry, Ill post in the modder support forum

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I can only seem to post in teh gradle section, clicking on modder support doesnt show a button to create a post

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Show a screenshot showing the PlayerEntity class with the private capabilities

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$) https://hastebin.com/: 400KB Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads. What to provide: ...for Crashes and Runtime issues: Minecraft 1.14.4 and newer: Post debug.log Older versions: Please update... ...for Installer Issues: Post your installer log, found in the same place you ran the installer This log will be called either installer.log or named the same as the installer but with .log on the end Note for Windows users: Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension Where to get it: Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs. Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch: Spoiler 1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge) 2. Make a launcher profile targeting this version of Forge. 3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it). 4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above. Video: Spoiler or alternately, Fallback ("No logs are generated"): If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft Server Not Starting: Spoiler If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output. Reporting Illegal/Inappropriate Adfocus Ads: Spoiler Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad. Lex will need the Ad ID contained in that URL to report it to Adfocus' support team. Posting your mod as a GitHub Repo: Spoiler When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub. When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository. 1. Open a command prompt (CMD, Powershell, Terminal, etc). 2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in). 3. Run the following commands: 1. git init 2. git remote add origin [Your Repository's URL] • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git 3. git fetch 4. git checkout --track origin/master 5. git stage * 6. git commit -m "[Your commit message]" 7. git push 4. Navigate to GitHub and you should now see most of the files. • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from) 5. Now you can share your GitHub link with those who you are asking for help. [Workaround line, please ignore] Link to comment Share on other sites Link to comment Share on other sites Link to comment Share on other sites The field you want is called abilities, not capabilities. Link to comment Share on other sites also, adding player.abilities.allowflight = true crashes the game Link to comment Share on other sites Do you know Java? Are you capable of looking at the code you're trying to use and fixing your own problems? This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy. As the most common issue I feel I should put this outside the main bulk: The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge. If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan. For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety. Spoiler Logs (Most issues require logs to diagnose): Spoiler Please post logs using one of the following sites (Thank you Lumber Wizard for the list): https://gist.github.com/100MB Requires member (Free) https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$) https://hastebin.com/: 400KB Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads. What to provide: ...for Crashes and Runtime issues: Minecraft 1.14.4 and newer: Post debug.log Older versions: Please update... ...for Installer Issues: Post your installer log, found in the same place you ran the installer This log will be called either installer.log or named the same as the installer but with .log on the end Note for Windows users: Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension Where to get it: Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs. Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch: Spoiler 1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge) 2. Make a launcher profile targeting this version of Forge. 3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it). 4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above. Video: Spoiler or alternately, Fallback ("No logs are generated"): If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft Server Not Starting: Spoiler If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output. Reporting Illegal/Inappropriate Adfocus Ads: Spoiler Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad. Lex will need the Ad ID contained in that URL to report it to Adfocus' support team. Posting your mod as a GitHub Repo: Spoiler When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub. When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository. 1. Open a command prompt (CMD, Powershell, Terminal, etc). 2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in). 3. Run the following commands: 1. git init 2. git remote add origin [Your Repository's URL] • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git 3. git fetch 4. git checkout --track origin/master 5. git stage * 6. git commit -m "[Your commit message]" 7. git push 4. Navigate to GitHub and you should now see most of the files. • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from) 5. Now you can share your GitHub link with those who you are asking for help. [Workaround line, please ignore] Link to comment Share on other sites I have tried, im out of ideas I know a little Java, but let me guess, ur gonna say Im not allowed to Mod until have 5 years of experience in Java and know how to do everything Link to comment Share on other sites 9 minutes ago, 20ChenM said: I know a little Java, but let me guess, ur gonna say Im not allowed to Mod until have 5 years of experience in Java and know how to do everything I'm already tired of this so i won't even bother replying. As for this... 41 minutes ago, 20ChenM said: adding player.abilities.allowflight = true crashes the game What is the error? Post the crash report here. Also, are you sure it crashes because of this? Edited by Danebi Link to comment Share on other sites Link to comment Share on other sites Do you know what a NullPointerException means? This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy. As the most common issue I feel I should put this outside the main bulk: The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge. If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan. For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety. Spoiler Logs (Most issues require logs to diagnose): Spoiler Please post logs using one of the following sites (Thank you Lumber Wizard for the list): https://gist.github.com/100MB Requires member (Free) https://pastebin.com/: 512KB as guest, 10MB as Pro ($)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
2. Make a launcher profile targeting this version of Forge.
3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

or alternately,

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

1. Open a command prompt (CMD, Powershell, Terminal, etc).
2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
3. Run the following commands:
1. git init
2. git remote add origin [Your Repository's URL]
• In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
3. git fetch
4. git checkout --track origin/master
5. git stage *
6. git commit -m "[Your commit message]"
7. git push
4. Navigate to GitHub and you should now see most of the files.
• note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

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yes, however, I wrote the code PlayerENtity par1 = null; because it would give an error if I just did PlayerEntity par1;

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NVM i got it to work

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8 hours ago, 20ChenM said:

yes, however, I wrote the code PlayerENtity par1 = null; because it would give an error if I just did PlayerEntity par1;

This proves that you do not know sufficient Java to make a mod.

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Just because I dont know Java doesnt mean I cant make a Mod. Making a mod has taught me alot of things about Java. Yea, I cant make a good mod, but thats not what im aiming for. This was supposed to be a fun little experiment to see what Java modding is like. Im not trying to make a job out of modding so dont be such a purist.

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This is not about being a purist. You are trying to drive a car without knowing what a steering wheel is. You ask why you keep crashing into trees. We tell you you need to use the steering wheel, but you insist that you just want to drive a car and not learn about steering wheels.

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