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[1.15.2] Wearable Block/Item


Qbert81

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I'm working on making a skull item that will be dropped by an entity that i made. I want to make it wearable. I looked up how to do this and many people refer to the isValidArmor method and utilizing that (https://www.codota.com/code/java/methods/net.minecraft.item.Item/isValidArmor). However, I cannot find this method at all in the Item class and I have looked in various other places. I looked in the Skull class in the item package to look for utilization of the method or a similar method to make them equip-able and I even looked in the CarvedPumpkin one too and found nothing. Can anybody help me out with this one?

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What you are looking for is the canEquip method. You can find this inside the forge item extension interface, IForgeItem. You would need to override this method inside your item class

Edited by Beethoven92
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43 minutes ago, Beethoven92 said:

What you are looking for is the canEquip method. You can find this inside the forge item extension interface, IForgeItem. You would need to override this method inside your item class

Thank you, this works. But I only want to be able to equip the item on the head slot and it currently lets me equip it on any slot. Also It wont let me put it on armor stands. This is the code I am currently using:

 

        @Override
        public boolean canEquip(ItemStack itemstack, EquipmentSlotType Head, Entity ArmorStandEntity)
            {
                   return true;
            }
Any ideas on how to make it equipable in only the head slot or on an armor stand

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33 minutes ago, Qbert81 said:

EquipmentSlotType Head

This is a parameter. It is badly named.

Maybe this value means something?

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Yes, it is. It is still badly named, even if you didn't name it.

Have you tried to figure out what it does?

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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2 hours ago, Draco18s said:

Yes, it is. It is still badly named, even if you didn't name it.

Have you tried to figure out what it does?

EquipmentSlotType parameter i am almost 100 percent sure is the slot which the item can be equiped in. Thats why the argument i put for that parameter was HEAD, as i wanted it to be in the players head slot and also it autofilled that in when i typed H. however, it still allows for the item to be worn on any slot of the player, which is why i am confused.

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23 minutes ago, Qbert81 said:

EquipmentSlotType parameter i am almost 100 percent sure is the slot which the item can be equiped in. Thats why the argument i put for that parameter was HEAD, as i wanted it to be in the players head slot and also it autofilled that in when i typed H. however, it still allows for the item to be worn on any slot of the player, which is why i am confused.

That's not how it works. The name of the parameter (Head in this case) has no influence on what that parameter represents, which in your case is an EquipmentSlotType. You could have named that parameter whatever you wanted, and it would have been the same. So, you have a method (canEquip) which returns a boolean value that is used to determine if the ItemsStack passed to this method (the first parameter) can be worn inside a given armor slot, which is determined by the second parameter (EquipmentSlotType). Now, all your method does is returning  a true value always, which tells the game that the given ItemStack can be equipped in any slot. What you have to do is check for the value of the EquipmentSlotType parameter you are interested in and make the canEquip method return true only when that condition is verified

Edited by Beethoven92

Check out the port of the BetterEnd fabric mod (WIP): https://www.curseforge.com/minecraft/mc-mods/betterend-forge-port

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On 11/21/2020 at 8:34 PM, Beethoven92 said:

That's not how it works. The name of the parameter (Head in this case) has no influence on what that parameter represents, which in your case is an EquipmentSlotType. You could have named that parameter whatever you wanted, and it would have been the same. So, you have a method (canEquip) which returns a boolean value that is used to determine if the ItemsStack passed to this method (the first parameter) can be worn inside a given armor slot, which is determined by the second parameter (EquipmentSlotType). Now, all your method does is returning  a true value always, which tells the game that the given ItemStack can be equipped in any slot. What you have to do is check for the value of the EquipmentSlotType parameter you are interested in and make the canEquip method return true only when that condition is verified

what argument would I answer the EquipmentSlotType parameter with then? 

Edited by Qbert81
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Check what value the parameter is and compare it against a desired value.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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