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Currently Supported: 1.16.X (Latest) and 1.15.X (LTS)
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Nathan Cookson

Minecraft rendering screen crash

By Nathan Cookson, November 26, 2020 in Support & Bug Reports

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Nathan Cookson    0

Nathan Cookson

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Posted November 26, 2020

My Minecraft keeps crashing whenever I try to craft on play.lemoncloud.net it says the problem is rendering screen. I'm playing the latest version and not using any texture packs/mods. This is the crash report if it helps.

 

---- Minecraft Crash Report ----
// There are four lights!

Time: 11/25/20 9:47 PM
Description: Rendering screen

java.lang.NullPointerException: Rendering screen
    at drp.a(SourceFile:270)
    at dql.a(SourceFile:91)
    at dzz.a(SourceFile:616)
    at djz.e(SourceFile:1048)
    at djz.e(SourceFile:681)
    at net.minecraft.client.main.Main.main(SourceFile:215)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Thread: Render thread
Stacktrace:
    at drp.a(SourceFile:270)
    at dql.a(SourceFile:91)

-- Screen render details --
Details:
    Screen name: dql
    Mouse location: Scaled: (311, 82). Absolute: (1246.000000, 330.000000)
    Screen size: Scaled: (480, 255). Absolute: (1920, 1017). Scale factor of 4.000000

-- Affected level --
Details:
    All players: 1 total; [dzm['FreeToast'/23128823, l='ClientLevel', x=72815.30, y=128.00, z=112796.92]]
    Chunk stats: Client Chunk Cache: 169, 72
    Level dimension: minecraft:overworld
    Level spawn location: World: (216,64,-120), Chunk: (at 8,4,8 in 13,-8; contains blocks 208,0,-128 to 223,255,-113), Region: (0,-1; contains chunks 0,-32 to 31,-1, blocks 0,0,-512 to 511,255,-1)
    Level time: 19967 game time, 3342000 day time
    Server brand: Travertine <- Citrus
    Server type: Non-integrated multiplayer server
Stacktrace:
    at dwt.a(SourceFile:449)
    at djz.c(SourceFile:2239)
    at djz.e(SourceFile:699)
    at net.minecraft.client.main.Main.main(SourceFile:215)

-- System Details --
Details:
    Minecraft Version: 1.16.4
    Minecraft Version ID: 1.16.4
    Operating System: Windows 10 (amd64) version 10.0
    Java Version: 1.8.0_51, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 924370752 bytes (881 MB) / 2013265920 bytes (1920 MB) up to 2147483648 bytes (2048 MB)
    CPUs: 12
    JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M
    Launched Version: 1.16.4
    Backend library: LWJGL version 3.2.2 build 10
    Backend API: GeForce GTX 1080 Ti/PCIe/SSE2 GL version 4.6.0 NVIDIA 417.35, NVIDIA Corporation
    GL Caps: Using framebuffer using OpenGL 3.0
    Using VBOs: Yes
    Is Modded: Probably not. Jar signature remains and client brand is untouched.
    Type: Client (map_client.txt)
    Graphics mode: fancy
    Resource Packs: vanilla
    Current Language: English (US)
    CPU: 12x Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz

 

I would love any suggestions. Thanks!

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DaemonUmbra    536

DaemonUmbra

DaemonUmbra    536

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Posted November 26, 2020

It doesn't look like you're running Forge, why are you asking us for support for what looks to be Vanilla Minecraft?

 

  • Quote

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/: 100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Twitch Launcher: If you are using the Twitch Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Twitch's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

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