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UpdateTick() working, but not instantly


teunie75

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I've got a furnace block, which I want to change the texture from.

And that works, but every time it has to change, it will do after somewhat around 20 seconds.

Code I used in updateTick():

 

 

@Override

public void updateTick(World par1World, int par2,int par3, int par4, Random par5Random){

    this.updateFurnaceBlockState(par1World, par2, par3, par4);

   

    }

 

 

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try

world.markBlockForUpdate(x, y, z, flag)

 

You'll have to read the javadocs on the flag, but I think you need a 3.

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Can't find any doc for this, but I put markBlockForUpdate in my onBlockAdded

 

@Override

public void onBlockAdded(World par1World, int par2, int par3, int par4)

    {

        super.onBlockAdded(par1World, par2, par3, par4);

        this.setDefaultDirection(par1World, par2, par3, par4);

        par1World.markBlockForUpdate(par2, par3, par4);

    }

 

 

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Can't find any doc for this, but I put markBlockForUpdate in my onBlockAdded

 

@Override

public void onBlockAdded(World par1World, int par2, int par3, int par4)

    {

        super.onBlockAdded(par1World, par2, par3, par4);

        this.setDefaultDirection(par1World, par2, par3, par4);

        par1World.markBlockForUpdate(par2, par3, par4);

    }

 

 

 

Running from memory: sometimes you think there are extra params.  Apparently I was wrong, world.markBlockForUpdate(x, y, z) should work.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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you can use

 

world.scheduleBlockUpdate(x, y, z, blockId, ticks);

 

"ticks" being the number of ticks before it updates. if you want it to update constantly, you can create a loop by doing some thing like this

 

start the loop by scheduling an update when you place the block

@Override
public void onBlockAdded(World world, int x, int y, int z)
{
    super.onBlockAdded(world, x, y, z);
    world.scheduleBlockUpdate(x, y, z, blockId, ticks);
}

 

when the block updates, schedule another update

@Override
public void updateTick(World world, int x,int y, int z, Random rand)
{
    super.updateTick(world, x, y, z, rand);
    world.scheduleBlockUpdate(x, y, z, blockId, ticks);
}

 

or since your block is a furnace, i'm assuming you have a tile entity. you can render the tile entity instead of the block and have the tile entity update however often you want.

 

 

edit: wait. if your goal is to just have the texture change, why not just create a custom texture? the ones like lava, water, etc.

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you can use

 

world.scheduleBlockUpdate(x, y, z, blockId, ticks);

 

"ticks" being the number of ticks before it updates. if you want it to update constantly, you can create a loop by doing some thing like this

 

start the loop by scheduling an update when you place the block

@Override
public void onBlockAdded(World world, int x, int y, int z)
{
    super.onBlockAdded(world, x, y, z);
    world.scheduleBlockUpdate(x, y, z, blockId, ticks);
}

 

when the block updates, schedule another update

@Override
public void updateTick(World world, int x,int y, int z, Random rand)
{
    super.updateTick(world, x, y, z, rand);
    world.scheduleBlockUpdate(x, y, z, blockId, ticks);
}

 

or since your block is a furnace, i'm assuming you have a tile entity. you can render the tile entity instead of the block and have the tile entity update however often you want.

 

 

edit: wait. if your goal is to just have the texture change, why not just create a custom texture? the ones like lava, water, etc.

Thanks, so using the wrong method.

So I created a delay of 1 tick, it will update instantly.

 

Solved

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