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By diesieben07 · Posted
Yes, it is server side only. For client-side you can use ClientPlayerNetworkEvent.LoggedInEvent. -
By dotifo7120 · Posted
Is it only server-side? I tried to use in client and the event wasn't firing. 🙁 -
By dotifo7120 · Posted
Is there an event called when a player enters into the world (fully logged)?
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