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Minecraft mod launch limiting?
By
AstralSeyyah, in General Discussion
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By diesieben07 · Posted
Probably. Vanilla loves hardcoding things. Would be best to see a Git repo of your mod so I can use the debugger. -
By diesieben07 · Posted
You can disable their crafting recipes and remove the from any creative tab. -
I'll try it (Edit: nvm, no idea how to try it, and it may not even work) there seems to be another problem tho: I changed the wood type of the sign to OAK, just to see if it rendered with a vanilla wood type, and nope. it's still invisible. however, the edit screen has the oak sign texture (it still only stays up for milliseconds) this has to be related to something else, right?
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Thanks for the info! I'll look into the CommonSetup stage. Yes I was intending to only register items with true values.What's the alternative? Is there some other way to make items unavailable in game other than just not registering them? Thanks for the help!
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By diesieben07 · Posted
Config files are not loaded that early on purpose. They are only available from FMLCommonSetupEvent and later. From your config names I guess you want to conditionally register your items - this is a big reason why config files are not available that early. Do not conditionally register things. Always register all your items, blocks, etc.
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