Jump to content

(solved)Custom Fishing Rod not retracting


Xwaffle

Recommended Posts

Well I am making a custom Fishing rod, and the EntityHook is thrown out perfectly fine, but when I try to retract the fishing rod this is what happens.

 

 

771e1c5dd021012546fd63f725bb75ad.png

 

 

 

It just keeps throwing out a new entity. I could use some help.

 

 

The only class I think that should be needed is the Entity Class.

 

 

package pixelmon.entities.projectiles;

import cpw.mods.fml.common.registry.IEntityAdditionalSpawnData;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;

import java.util.List;

import pixelmon.config.PixelmonItems;

import com.google.common.io.ByteArrayDataInput;
import com.google.common.io.ByteArrayDataOutput;

import net.minecraft.block.material.Material;
import net.minecraft.entity.Entity;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.entity.item.EntityXPOrb;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.projectile.EntityFishHook;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.stats.StatList;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.DamageSource;
import net.minecraft.util.MathHelper;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.util.Vec3;
import net.minecraft.world.World;

public class EntityOldHook extends Entity implements IEntityAdditionalSpawnData
{
    /** The tile this entity is on, X position */
    private int xTile;

    /** The tile this entity is on, Y position */
    private int yTile;

    /** The tile this entity is on, Z position */
    private int zTile;
    private int inTile;
    private boolean inGround;
    public int shake;
    public EntityPlayer angler;
    private int ticksInGround;
    private int ticksInAir;

    /** the number of ticks remaining until this fish can no longer be caught */
    private int ticksCatchable;

    /**
     * The entity that the fishing rod is connected to, if any. When you right click on the fishing rod and the hook
     * falls on to an entity, this it that entity.
     */
    public Entity bobber;
    private int fishPosRotationIncrements;
    private double fishX;
    private double fishY;
    private double fishZ;
    private double fishYaw;
    private double fishPitch;
    @SideOnly(Side.CLIENT)
    private double velocityX;
    @SideOnly(Side.CLIENT)
    private double velocityY;
    @SideOnly(Side.CLIENT)
    private double velocityZ;

private EntityFishHook fishhook;

    public EntityOldHook(World par1World)
    {
        super(par1World);
        this.xTile = -1;
        this.yTile = -1;
        this.zTile = -1;
        this.inTile = 0;
        this.inGround = false;
        this.shake = 0;
        this.ticksInAir = 0;
        this.ticksCatchable = 0;
        this.bobber = null;
        this.setSize(0.25F, 0.25F);
        this.ignoreFrustumCheck = true;
    }

    @SideOnly(Side.CLIENT)
    public EntityOldHook(World par1World, double par2, double par4, double par6, EntityPlayer par8EntityPlayer)
    {
        this(par1World);
        this.setPosition(par2, par4, par6);
        this.ignoreFrustumCheck = true;
        this.angler = par8EntityPlayer;
        par8EntityPlayer.fishEntity = (EntityFishHook) fishhook;
    }

    public EntityOldHook(World par1World, EntityPlayer par2EntityPlayer)
    {
        super(par1World);
        this.xTile = -1;
        this.yTile = -1;
        this.zTile = -1;
        this.inTile = 0;
        this.inGround = false;
        this.shake = 0;
        this.ticksInAir = 0;
        this.ticksCatchable = 0;
        this.bobber = null;
        this.ignoreFrustumCheck = true;
        this.angler = par2EntityPlayer;
        this.angler.fishEntity = fishhook;
        this.setSize(0.25F, 0.25F);
        this.setLocationAndAngles(par2EntityPlayer.posX, par2EntityPlayer.posY + 1.62D - (double)par2EntityPlayer.yOffset, par2EntityPlayer.posZ, par2EntityPlayer.rotationYaw, par2EntityPlayer.rotationPitch);
        this.posX -= (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F);
        this.posY -= 0.10000000149011612D;
        this.posZ -= (double)(MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F);
        this.setPosition(this.posX, this.posY, this.posZ);
        this.yOffset = 0.0F;
        float f = 0.4F;
        this.motionX = (double)(-MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI) * f);
        this.motionZ = (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI) * f);
        this.motionY = (double)(-MathHelper.sin(this.rotationPitch / 180.0F * (float)Math.PI) * f);
        this.calculateVelocity(this.motionX, this.motionY, this.motionZ, 1.5F, 1.0F);
    }

    protected void entityInit() {}

    @SideOnly(Side.CLIENT)

    /**
     * Checks if the entity is in range to render by using the past in distance and comparing it to its average edge
     * length * 64 * renderDistanceWeight Args: distance
     */
    public boolean isInRangeToRenderDist(double par1)
    {
        double d1 = this.boundingBox.getAverageEdgeLength() * 4.0D;
        d1 *= 64.0D;
        return par1 < d1 * d1;
    }

    public void calculateVelocity(double par1, double par3, double par5, float par7, float par8)
    {
        float f2 = MathHelper.sqrt_double(par1 * par1 + par3 * par3 + par5 * par5);
        par1 /= (double)f2;
        par3 /= (double)f2;
        par5 /= (double)f2;
        par1 += this.rand.nextGaussian() * 0.007499999832361937D * (double)par8;
        par3 += this.rand.nextGaussian() * 0.007499999832361937D * (double)par8;
        par5 += this.rand.nextGaussian() * 0.007499999832361937D * (double)par8;
        par1 *= (double)par7;
        par3 *= (double)par7;
        par5 *= (double)par7;
        this.motionX = par1;
        this.motionY = par3;
        this.motionZ = par5;
        float f3 = MathHelper.sqrt_double(par1 * par1 + par5 * par5);
        this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(par1, par5) * 180.0D / Math.PI);
        this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(par3, (double)f3) * 180.0D / Math.PI);
        this.ticksInGround = 0;
    }

    @SideOnly(Side.CLIENT)

    /**
     * Sets the position and rotation. Only difference from the other one is no bounding on the rotation. Args: posX,
     * posY, posZ, yaw, pitch
     */
    public void setPositionAndRotation2(double par1, double par3, double par5, float par7, float par8, int par9)
    {
        this.fishX = par1;
        this.fishY = par3;
        this.fishZ = par5;
        this.fishYaw = (double)par7;
        this.fishPitch = (double)par8;
        this.fishPosRotationIncrements = par9;
        this.motionX = this.velocityX;
        this.motionY = this.velocityY;
        this.motionZ = this.velocityZ;
    }

    @SideOnly(Side.CLIENT)

    /**
     * Sets the velocity to the args. Args: x, y, z
     */
    public void setVelocity(double par1, double par3, double par5)
    {
        this.velocityX = this.motionX = par1;
        this.velocityY = this.motionY = par3;
        this.velocityZ = this.motionZ = par5;
    }

    /**
     * Called to update the entity's position/logic.
     */
    public void onUpdate()
    {
        super.onUpdate();

        if (this.fishPosRotationIncrements > 0)
        {
            double d0 = this.posX + (this.fishX - this.posX) / (double)this.fishPosRotationIncrements;
            double d1 = this.posY + (this.fishY - this.posY) / (double)this.fishPosRotationIncrements;
            double d2 = this.posZ + (this.fishZ - this.posZ) / (double)this.fishPosRotationIncrements;
            double d3 = MathHelper.wrapAngleTo180_double(this.fishYaw - (double)this.rotationYaw);
            this.rotationYaw = (float)((double)this.rotationYaw + d3 / (double)this.fishPosRotationIncrements);
            this.rotationPitch = (float)((double)this.rotationPitch + (this.fishPitch - (double)this.rotationPitch) / (double)this.fishPosRotationIncrements);
            --this.fishPosRotationIncrements;
            this.setPosition(d0, d1, d2);
            this.setRotation(this.rotationYaw, this.rotationPitch);
        }
        else
        {
            if (!this.worldObj.isRemote)
            {
                ItemStack itemstack = this.angler.getCurrentEquippedItem();

                if (this.angler.isDead || !this.angler.isEntityAlive() || itemstack == null || itemstack.getItem() != PixelmonItems.oldRod || this.getDistanceSqToEntity(this.angler) > 1024.0D)
                {
                    this.setDead();
                    this.angler.fishEntity = null;
                    return;
                }

                if (this.bobber != null)
                {
                    if (!this.bobber.isDead)
                    {
                        this.posX = this.bobber.posX;
                        this.posY = this.bobber.boundingBox.minY + (double)this.bobber.height * 0.8D;
                        this.posZ = this.bobber.posZ;
                        return;
                    }

                    this.bobber = null;
                }
            }

            if (this.shake > 0)
            {
                --this.shake;
            }

            if (this.inGround)
            {
                int i = this.worldObj.getBlockId(this.xTile, this.yTile, this.zTile);

                if (i == this.inTile)
                {
                    ++this.ticksInGround;

                    if (this.ticksInGround == 1200)
                    {
                        this.setDead();
                    }

                    return;
                }

                this.inGround = false;
                this.motionX *= (double)(this.rand.nextFloat() * 0.2F);
                this.motionY *= (double)(this.rand.nextFloat() * 0.2F);
                this.motionZ *= (double)(this.rand.nextFloat() * 0.2F);
                this.ticksInGround = 0;
                this.ticksInAir = 0;
            }
            else
            {
                ++this.ticksInAir;
            }

            Vec3 vec3 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ);
            Vec3 vec31 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
            MovingObjectPosition movingobjectposition = this.worldObj.rayTraceBlocks(vec3, vec31);
            vec3 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ);
            vec31 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);

            if (movingobjectposition != null)
            {
                vec31 = this.worldObj.getWorldVec3Pool().getVecFromPool(movingobjectposition.hitVec.xCoord, movingobjectposition.hitVec.yCoord, movingobjectposition.hitVec.zCoord);
            }

            Entity entity = null;
            List list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.boundingBox.addCoord(this.motionX, this.motionY, this.motionZ).expand(1.0D, 1.0D, 1.0D));
            double d4 = 0.0D;
            double d5;

            for (int j = 0; j < list.size(); ++j)
            {
                Entity entity1 = (Entity)list.get(j);

                if (entity1.canBeCollidedWith() && (entity1 != this.angler || this.ticksInAir >= 5))
                {
                    float f = 0.3F;
                    AxisAlignedBB axisalignedbb = entity1.boundingBox.expand((double)f, (double)f, (double)f);
                    MovingObjectPosition movingobjectposition1 = axisalignedbb.calculateIntercept(vec3, vec31);

                    if (movingobjectposition1 != null)
                    {
                        d5 = vec3.distanceTo(movingobjectposition1.hitVec);

                        if (d5 < d4 || d4 == 0.0D)
                        {
                            entity = entity1;
                            d4 = d5;
                        }
                    }
                }
            }

            if (entity != null)
            {
                movingobjectposition = new MovingObjectPosition(entity);
            }

            if (movingobjectposition != null)
            {
                if (movingobjectposition.entityHit != null)
                {
                    if (movingobjectposition.entityHit.attackEntityFrom(DamageSource.causeThrownDamage(this, this.angler), 0))
                    {
                        this.bobber = movingobjectposition.entityHit;
                    }
                }
                else
                {
                    this.inGround = true;
                }
            }

            if (!this.inGround)
            {
                this.moveEntity(this.motionX, this.motionY, this.motionZ);
                float f1 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
                this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);

                for (this.rotationPitch = (float)(Math.atan2(this.motionY, (double)f1) * 180.0D / Math.PI); this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F)
                {
                    ;
                }

                while (this.rotationPitch - this.prevRotationPitch >= 180.0F)
                {
                    this.prevRotationPitch += 360.0F;
                }

                while (this.rotationYaw - this.prevRotationYaw < -180.0F)
                {
                    this.prevRotationYaw -= 360.0F;
                }

                while (this.rotationYaw - this.prevRotationYaw >= 180.0F)
                {
                    this.prevRotationYaw += 360.0F;
                }

                this.rotationPitch = this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F;
                this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F;
                float f2 = 0.92F;

                if (this.onGround || this.isCollidedHorizontally)
                {
                    f2 = 0.5F;
                }

                byte b0 = 5;
                double d6 = 0.0D;

                for (int k = 0; k < b0; ++k)
                {
                    double d7 = this.boundingBox.minY + (this.boundingBox.maxY - this.boundingBox.minY) * (double)(k + 0) / (double)b0 - 0.125D + 0.125D;
                    double d8 = this.boundingBox.minY + (this.boundingBox.maxY - this.boundingBox.minY) * (double)(k + 1) / (double)b0 - 0.125D + 0.125D;
                    AxisAlignedBB axisalignedbb1 = AxisAlignedBB.getAABBPool().getAABB(this.boundingBox.minX, d7, this.boundingBox.minZ, this.boundingBox.maxX, d8, this.boundingBox.maxZ);

                    if (this.worldObj.isAABBInMaterial(axisalignedbb1, Material.water))
                    {
                        d6 += 1.0D / (double)b0;
                    }
                }

                if (d6 > 0.0D)
                {
                    if (this.ticksCatchable > 0)
                    {
                        --this.ticksCatchable;
                    }
                    else
                    {
                        short short1 = 500;

                        if (this.worldObj.canLightningStrikeAt(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY) + 1, MathHelper.floor_double(this.posZ)))
                        {
                            short1 = 300;
                        }

                        if (this.rand.nextInt(short1) == 0)
                        {
                            this.ticksCatchable = this.rand.nextInt(30) + 10;
                            this.motionY -= 0.20000000298023224D;
                            this.playSound("random.splash", 0.25F, 1.0F + (this.rand.nextFloat() - this.rand.nextFloat()) * 0.4F);
                            float f3 = (float)MathHelper.floor_double(this.boundingBox.minY);
                            int l;
                            float f4;
                            float f5;

                            for (l = 0; (float)l < 1.0F + this.width * 20.0F; ++l)
                            {
                                f5 = (this.rand.nextFloat() * 2.0F - 1.0F) * this.width;
                                f4 = (this.rand.nextFloat() * 2.0F - 1.0F) * this.width;
                                this.worldObj.spawnParticle("bubble", this.posX + (double)f5, (double)(f3 + 1.0F), this.posZ + (double)f4, this.motionX, this.motionY - (double)(this.rand.nextFloat() * 0.2F), this.motionZ);
                            }

                            for (l = 0; (float)l < 1.0F + this.width * 20.0F; ++l)
                            {
                                f5 = (this.rand.nextFloat() * 2.0F - 1.0F) * this.width;
                                f4 = (this.rand.nextFloat() * 2.0F - 1.0F) * this.width;
                                this.worldObj.spawnParticle("splash", this.posX + (double)f5, (double)(f3 + 1.0F), this.posZ + (double)f4, this.motionX, this.motionY, this.motionZ);
                            }
                        }
                    }
                }

                if (this.ticksCatchable > 0)
                {
                    this.motionY -= (double)(this.rand.nextFloat() * this.rand.nextFloat() * this.rand.nextFloat()) * 0.2D;
                }

                d5 = d6 * 2.0D - 1.0D;
                this.motionY += 0.03999999910593033D * d5;

                if (d6 > 0.0D)
                {
                    f2 = (float)((double)f2 * 0.9D);
                    this.motionY *= 0.8D;
                }

                this.motionX *= (double)f2;
                this.motionY *= (double)f2;
                this.motionZ *= (double)f2;
                this.setPosition(this.posX, this.posY, this.posZ);
            }
        }
    }

    /**
     * (abstract) Protected helper method to write subclass entity data to NBT.
     */
    public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
    {
        par1NBTTagCompound.setShort("xTile", (short)this.xTile);
        par1NBTTagCompound.setShort("yTile", (short)this.yTile);
        par1NBTTagCompound.setShort("zTile", (short)this.zTile);
        par1NBTTagCompound.setByte("inTile", (byte)this.inTile);
        par1NBTTagCompound.setByte("shake", (byte)this.shake);
        par1NBTTagCompound.setByte("inGround", (byte)(this.inGround ? 1 : 0));
    }

    /**
     * (abstract) Protected helper method to read subclass entity data from NBT.
     */
    public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
    {
        this.xTile = par1NBTTagCompound.getShort("xTile");
        this.yTile = par1NBTTagCompound.getShort("yTile");
        this.zTile = par1NBTTagCompound.getShort("zTile");
        this.inTile = par1NBTTagCompound.getByte("inTile") & 255;
        this.shake = par1NBTTagCompound.getByte("shake") & 255;
        this.inGround = par1NBTTagCompound.getByte("inGround") == 1;
    }

    @SideOnly(Side.CLIENT)
    public float getShadowSize()
    {
        return 0.0F;
    }

    public int catchFish()
    {
        if (this.worldObj.isRemote)
        {
            return 0;
        }
        else
        {
            byte b0 = 0;

            if (this.bobber != null)
            {
                double d0 = this.angler.posX - this.posX;
                double d1 = this.angler.posY - this.posY;
                double d2 = this.angler.posZ - this.posZ;
                double d3 = (double)MathHelper.sqrt_double(d0 * d0 + d1 * d1 + d2 * d2);
                double d4 = 0.1D;
                this.bobber.motionX += d0 * d4;
                this.bobber.motionY += d1 * d4 + (double)MathHelper.sqrt_double(d3) * 0.08D;
                this.bobber.motionZ += d2 * d4;
                b0 = 3;
            }
            else if (this.ticksCatchable > 0)
            {
                EntityItem entityitem = new EntityItem(this.worldObj, this.posX, this.posY, this.posZ, new ItemStack(Item.fishRaw));
                double d5 = this.angler.posX - this.posX;
                double d6 = this.angler.posY - this.posY;
                double d7 = this.angler.posZ - this.posZ;
                double d8 = (double)MathHelper.sqrt_double(d5 * d5 + d6 * d6 + d7 * d7);
                double d9 = 0.1D;
                entityitem.motionX = d5 * d9;
                entityitem.motionY = d6 * d9 + (double)MathHelper.sqrt_double(d8) * 0.08D;
                entityitem.motionZ = d7 * d9;
                this.worldObj.spawnEntityInWorld(entityitem);
                this.angler.addStat(StatList.fishCaughtStat, 1);
                this.angler.worldObj.spawnEntityInWorld(new EntityXPOrb(this.angler.worldObj, this.angler.posX, this.angler.posY + 0.5D, this.angler.posZ + 0.5D, this.rand.nextInt(6) + 1));
                b0 = 1;
            }

            if (this.inGround)
            {
                b0 = 2;
            }

            this.setDead();
            this.angler.fishEntity = null;
            return b0;
        }
    }

    /**
     * Will get destroyed next tick.
     */
    public void setDead()
    {
        super.setDead();

        if (this.angler != null)
        {
            this.angler.fishEntity = null;
        }
    }
    public void writeSpawnData(ByteArrayDataOutput data)
    {
            data.writeInt(this.angler != null ? this.angler.entityId : 0);
    }

    public void readSpawnData(ByteArrayDataInput data)
    {
            this.angler = (EntityPlayer) this.worldObj.getEntityByID(data.readInt());
    }
}

 

 

 

 

 

I had an idea  of maybe trying onItemRightClick if Entity(or bobber? idk) != null set Entity(or bobber?) to dead.

 

Link to comment
Share on other sites

Well fishEntity is not a boolean so I can not set it to true nor false. I did try setting it  equal to null and != null but those did not work. I tried placing it in two different places

 

 

4a0315a0c6f71d3ad0cdadd6838a0176.png

 

 

 

Another thing though fishEntity is not the rod its self it's actually an instance of a fishing rod's hook. If this isn't null, the icon image of the fishing rod is slightly different.

 

Another idea please? I really need this working.

 

Link to comment
Share on other sites

Well fishEntity is not a boolean so I can not set it to true nor false. I did try setting it  equal to null and != null but those did not work. I tried placing it in two different places

 

 

4a0315a0c6f71d3ad0cdadd6838a0176.png

 

 

 

Another thing though fishEntity is not the rod its self it's actually an instance of a fishing rod's hook. If this isn't null, the icon image of the fishing rod is slightly different.

 

Another idea please? I really need this working.

Er, not "true". But in the constructor of EntityFishHook there is a line that says "this.angler.fishEntity = this;". Since you're missing that line, angler.fishEntity keeps showing up as null.

 

However, EntityPlayer.fishEntity is type-protected to EntityFishHook. Which you don't extend. So you will need to alter your class to extend EntityFishHook, or else use IExtendedEntityProperties.

BEWARE OF GOD

---

Co-author of Pentachoron Labs' SBFP Tech.

Link to comment
Share on other sites

Alright I added the lines.

 

 

7fb342d1146ca88f054d972ce9509daa.png

 

 

 

but NOW I get an instant crash on right click. The error is a Ticking Entity

 

 

 

 

 

EntityFishHooks lines

 

fa00e5ee16e358e55c2f7ab247356e5d.png

 

 

 

Here are the lines that are needed from the crash report.

 

 

 

c737dbe9d3db32f4ab401667e04c6289.pnghttp://and EntityOldHook lines

 

fdab5825de3c332272a65621b90aa959.png

 

 

Link to comment
Share on other sites

Alright did some tinkering and well the rod works  now and it retracts, but now I have a new issue. when I run the world the first time. everything works PERFECT if I use the rod it works too, but if I close Minecraft and reopen it. The world crahes on starting the world.

 

Caused by: java.lang.NullPointerException
at pixelmon.entities.projectiles.EntityOldHook.onUpdate(EntityOldHook.java:219)
at net.minecraft.world.World.updateEntityWithOptionalForce(World.java:2342)
at net.minecraft.world.WorldServer.updateEntityWithOptionalForce(WorldServer.java:717)
at net.minecraft.world.World.updateEntity(World.java:2304)
at net.minecraft.world.World.updateEntities(World.java:2150)
at net.minecraft.world.WorldServer.updateEntities(WorldServer.java:546)
at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:654)

 

Line 219 is ItemStack itemstack = this.angler.getCurrentEquippedItem();

Link to comment
Share on other sites

  • 6 months later...

I have same problem, I didn't want to start new topic,

 

I open the game, and I use fishing rod but not pull it off, and save game and close, but when I restart game and try to join world, it gives this crash;

 

---- Minecraft Crash Report ----
// On the bright side, I bought you a teddy bear!

Time: 10.01.2014 19:09
Description: Ticking entity

java.lang.NullPointerException
at acidmod.proxies.EntityNewFishHook.onUpdate(EntityNewFishHook.java:187)
at net.minecraft.world.World.updateEntityWithOptionalForce(World.java:2350)
at net.minecraft.world.WorldServer.updateEntityWithOptionalForce(WorldServer.java:721)
at net.minecraft.world.World.updateEntity(World.java:2311)
at net.minecraft.world.World.updateEntities(World.java:2157)
at net.minecraft.world.WorldServer.updateEntities(WorldServer.java:552)
at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:666)
at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:585)
at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:129)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:482)
at net.minecraft.server.ThreadMinecraftServer.run(ThreadMinecraftServer.java:16)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Stacktrace:
at acidmod.proxies.EntityNewFishHook.onUpdate(EntityNewFishHook.java:187)
at net.minecraft.world.World.updateEntityWithOptionalForce(World.java:2350)
at net.minecraft.world.WorldServer.updateEntityWithOptionalForce(WorldServer.java:721)
at net.minecraft.world.World.updateEntity(World.java:2311)

-- Entity being ticked --
Details:
Entity Type: acidmod.Entity New Fish hook (acidmod.proxies.EntityNewFishHook)
Entity ID: 141
Entity Name: entity.acidmod.Entity New Fish hook.name
Entity's Exact location: 201,19, 62,90, 291,75
Entity's Block location: World: (201,62,291), Chunk: (at 9,3,3 in 12,18; contains blocks 192,0,288 to 207,255,303), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Entity's Momentum: -0,00, -0,00, -0,00
Stacktrace:
at net.minecraft.world.World.updateEntities(World.java:2157)
at net.minecraft.world.WorldServer.updateEntities(WorldServer.java:552)

-- Affected level --
Details:
Level name: New World
All players: 0 total; []
Chunk stats: ServerChunkCache: 625 Drop: 0
Level seed: 8694363154684539275
Level generator: ID 00 - default, ver 1. Features enabled: true
Level generator options: 
Level spawn location: World: (224,64,216), Chunk: (at 0,4,8 in 14,13; contains blocks 224,0,208 to 239,255,223), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 16500 game time, 517073 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 19172 (now: false), thunder time: 88463 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: true
Stacktrace:
at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:666)
at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:585)
at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:129)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:482)
at net.minecraft.server.ThreadMinecraftServer.run(ThreadMinecraftServer.java:16)

-- System Details --
Details:
Minecraft Version: 1.6.2
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_45, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 802364192 bytes (765 MB) / 1038876672 bytes (990 MB) up to 1038876672 bytes (990 MB)
JVM Flags: 3 total; -Xincgc -Xmx1024M -Xms1024M
AABB Pool Size: 1656 (92736 bytes; 0 MB) allocated, 1656 (92736 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 1, tallocated: 63
FML: MCP v8.04 FML v6.2.62.871 Minecraft Forge 9.10.1.871 4 mods loaded, 4 mods active
mcp{8.04} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{6.2.62.871} [Forge Mod Loader] (bin) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{9.10.1.871} [Minecraft Forge] (bin) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
acidmod{0.0.1} [AcidMod] (bin) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 759 (42504 bytes; 0 MB) allocated, 759 (42504 bytes; 0 MB) used
Player Count: 0 / 8; []
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'

 

187. line is;

 

187.				ItemStack itemstack = this.angler.getCurrentEquippedItem();
188.				
189.				if (this.angler.isDead || !this.angler.isEntityAlive() || itemstack == null || !isNewFishingRod(itemstack) || this.getDistanceSqToEntity(this.angler) > 1024.0D) {
190.					this.setDead();
191.					this.angler.fishEntity = null;
192.					return;
193.				}

 

and also maybe you need;

final Item[] newFishingRods = new Item[] { itemref.stoneFishingRod, itemref.ironFishingRod, itemref.goldFishingRod, itemref.diamondFishingRod, itemref.blackDiamondFishingRod, itemref.nightFishingRod };
public boolean isNewFishingRod(ItemStack item) {
	for (int x = 0; x < 6; x++) {
		if (item.getItem() == newFishingRods[x]) {
			return true;
		}
	}
	return false;
}

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.