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How can I show an empty gui by key pressing


Klarks

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I'm just starting to learn minecraft modding and would like to understand how i can display an empty gui by pressing the key. 

I tried to figure it out myself from the vanilla minecraft code and tutorials, but I could not understand how it all works

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What is an empty gui? If it does not store any information (e.g. inventories, sharing data) a simple screen will work using Minecraft#displayGuiScreen (this is client only).

Otherwise you will need a registered container and screen, and open it with NetworkHooks#openGui (this should be done on server, in this case you send a packet when the key is pressed).

There's a key input event that you can use, or use client tick event to proceed with keybindings (check Minecraft.java).

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Thanks for the tip. How to make a gui as a standard player inventory for storing resources, but with 1 cell. What i should use? I saw tutorials and people uses tileentity, containers but which of this do I need and what function do they perform. I wanna start with simple things 

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Well, if you use this texture for the GUI there will never be space to write "Inventory" in a human-readable character size such as it fits that little gap 😆 To change how things are rendered/placed in your GUI you need to do that in the render method of your custom screen class

Check out the port of the BetterEnd fabric mod (WIP): https://www.curseforge.com/minecraft/mc-mods/betterend-forge-port

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That's not a problem it was just a placeholder. What i should change or add here i couldn't find anything similar in the vanilla code

@Override
public void render(MatrixStack matrixStack, int mouseX, int mouseY, float partialTicks) {
    this.renderBackground(matrixStack);
    super.render(matrixStack, mouseX, mouseY, partialTicks);
    this.renderHoveredTooltip(matrixStack, mouseX, mouseY);
}
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I fixed by adding this.playerInventoryTitleY = 42;

@Override
public void render(MatrixStack matrixStack, int mouseX, int mouseY, float partialTicks) {
    this.renderBackground(matrixStack);
    //this.playerInventoryTitleX = 10;
    this.playerInventoryTitleY = 42;
    super.render(matrixStack, mouseX, mouseY, partialTicks);
    this.renderHoveredTooltip(matrixStack, mouseX, mouseY);
}

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