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By Turtledove · Posted
I haven't touched obj models in MC since 1.12.2 so I wouldn't know if anything changed, but with a TESR I recall I could just override the render method and make OpenGL transforms (which I'm sure has been replaced with matrixstacks) in it... -
By Turtledove · Posted
Hook into LivingHurtEvent, check the position of the attacker relative to the player and do whatever you want. -
Ok I figured it out ! turns out I needed to run the project without the blocks texture being initiated in the ModItemModelProvider class, and putting only one sub-folder in the main folder with the silver_ore item texture to complete the runData task and allow intelliJ IDEA to create the "generate" sub-folders. Thanks
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By TheBiggestMirka · Posted
Thanks, abnormal cores was causing the problem. Had to remove also the mods that needed it, but now the game doesn't crash. Thank you very much. -
You are right. I forgot to revert it back (I was testing, if minecraft:block/stone was working, which it was not. I had the same problem: itemstack is looking fine (display a stone block), but the actual block was missing its texture). I changed the namespace to elementalcombat_weaponry, which should be the correct one. Sadly the issue with the texture persist.
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