Jump to content

Update to 1.6


intermediateuser

Recommended Posts

I'm new to modding in Forge, and now that I have a working 1.5.2 mod I'd like to know how I'd go about updating it to work with Minecraft 1.6.

So would a lot of us, I think. I didn't know that Forge had been updated yet (to a stable point.)

 

Ah, I see.  I wasn't sure how quickly things would be updated.  I've done some digging around and found LexManos' twitter, and read the changelogs and such, but there are no update nor fresh install instructions to speak of.

 

Is there anywhere else, that you know of which I as a new modder do not, that I should be keeping tabs for information on when I can start updating my mod?

Link to comment
Share on other sites

download the forge SRC from files.minecraftforge.net once you have done that then just run the install.cmd and a MCP will be made for you! Once it has been made then put your code from your old MCP(YOURMCP/src/minecraft/YourPackage's) and paste them in the new MCP(YOURNEWMCP/src/minecraft/Pasteyourpackageshere). Check out my thread to fix the texture error's

 

 

http://www.minecraftforge.net/forum/index.php/topic,9792.0.html

Check Out My Modding Tutorials For Minecraft Forge!

 

http://www.youtube.com/user/XxxXEclipse7XxxX

 

 

Check Out My Forums -

http://www.theaustralianmodder.com

Link to comment
Share on other sites

download the forge SRC from files.minecraftforge.net once you have done that then just run the install.cmd and a MCP will be made for you! Once it has been made then put your code from your old MCP(YOURMCP/src/minecraft/YourPackage's) and paste them in the new MCP(YOURNEWMCP/src/minecraft/Pasteyourpackageshere). Check out my thread to fix the texture error's

 

 

http://www.minecraftforge.net/forum/index.php/topic,9792.0.html

True. And I know that Lex and cpw are all in a flurry updating Forge; I've seen the Github repo. But I don't want to get it until he's officially released for 1.6. Of course, that's just me.

BEWARE OF GOD

---

Co-author of Pentachoron Labs' SBFP Tech.

Link to comment
Share on other sites

download the forge SRC from files.minecraftforge.net once you have done that then just run the install.cmd and a MCP will be made for you! Once it has been made then put your code from your old MCP(YOURMCP/src/minecraft/YourPackage's) and paste them in the new MCP(YOURNEWMCP/src/minecraft/Pasteyourpackageshere). Check out my thread to fix the texture error's

 

 

http://www.minecraftforge.net/forum/index.php/topic,9792.0.html

True. And I know that Lex and cpw are all in a flurry updating Forge; I've seen the Github repo. But I don't want to get it until he's officially released for 1.6. Of course, that's just me.

 

Indeed, there are like a thousand new function names that aren't deobfuscated yet.  There was one I need for a gui.....no, a model renderer.

FMLClientHandler.instance().getClient().renderEngine.bindTexture(te.getModelTexture());

 

"bind textures" changed because of the new resource pack system

FMLClientHandler.instance().getClient().renderEngine.func_110577_a(new ResouceLocation(te.getModelTexture()));

 

"func_110577_a" is the new function.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • As the title says i keep on crashing on forge 1.20.1 even without any mods downloaded, i have the latest drivers (nvidia) and vanilla minecraft works perfectly fine for me logs: https://pastebin.com/5UR01yG9
    • Hello everyone, I'm making this post to seek help for my modded block, It's a special block called FrozenBlock supposed to take the place of an old block, then after a set amount of ticks, it's supposed to revert its Block State, Entity, data... to the old block like this :  The problem I have is that the system breaks when handling multi blocks (I tried some fix but none of them worked) :  The bug I have identified is that the function "setOldBlockFields" in the item's "setFrozenBlock" function gets called once for the 1st block of multiblock getting frozen (as it should), but gets called a second time BEFORE creating the first FrozenBlock with the data of the 1st block, hence giving the same data to the two FrozenBlock :   Old Block Fields set BlockState : Block{minecraft:black_bed}[facing=east,occupied=false,part=head] BlockEntity : net.minecraft.world.level.block.entity.BedBlockEntity@73681674 BlockEntityData : id:"minecraft:bed",x:3,y:-60,z:-6} Old Block Fields set BlockState : Block{minecraft:black_bed}[facing=east,occupied=false,part=foot] BlockEntity : net.minecraft.world.level.block.entity.BedBlockEntity@6d1aa3da BlockEntityData : {id:"minecraft:bed",x:2,y:-60,z:-6} Frozen Block Entity set BlockState : Block{minecraft:black_bed}[facing=east,occupied=false,part=foot] BlockPos{x=3, y=-60, z=-6} BlockEntity : net.minecraft.world.level.block.entity.BedBlockEntity@6d1aa3da BlockEntityData : {id:"minecraft:bed",x:2,y:-60,z:-6} Frozen Block Entity set BlockState : Block{minecraft:black_bed}[facing=east,occupied=false,part=foot] BlockPos{x=2, y=-60, z=-6} BlockEntity : net.minecraft.world.level.block.entity.BedBlockEntity@6d1aa3da BlockEntityData : {id:"minecraft:bed",x:2,y:-60,z:-6} here is the code inside my custom "freeze" item :    @Override     public @NotNull InteractionResult useOn(@NotNull UseOnContext pContext) {         if (!pContext.getLevel().isClientSide() && pContext.getHand() == InteractionHand.MAIN_HAND) {             BlockPos blockPos = pContext.getClickedPos();             BlockPos secondBlockPos = getMultiblockPos(blockPos, pContext.getLevel().getBlockState(blockPos));             if (secondBlockPos != null) {                 createFrozenBlock(pContext, secondBlockPos);             }             createFrozenBlock(pContext, blockPos);             return InteractionResult.SUCCESS;         }         return super.useOn(pContext);     }     public static void createFrozenBlock(UseOnContext pContext, BlockPos blockPos) {         BlockState oldState = pContext.getLevel().getBlockState(blockPos);         BlockEntity oldBlockEntity = oldState.hasBlockEntity() ? pContext.getLevel().getBlockEntity(blockPos) : null;         CompoundTag oldBlockEntityData = oldState.hasBlockEntity() ? oldBlockEntity.serializeNBT() : null;         if (oldBlockEntity != null) {             pContext.getLevel().removeBlockEntity(blockPos);         }         BlockState FrozenBlock = setFrozenBlock(oldState, oldBlockEntity, oldBlockEntityData);         pContext.getLevel().setBlockAndUpdate(blockPos, FrozenBlock);     }     public static BlockState setFrozenBlock(BlockState blockState, @Nullable BlockEntity blockEntity, @Nullable CompoundTag blockEntityData) {         BlockState FrozenBlock = BlockRegister.FROZEN_BLOCK.get().defaultBlockState();         ((FrozenBlock) FrozenBlock.getBlock()).setOldBlockFields(blockState, blockEntity, blockEntityData);         return FrozenBlock;     }  
    • It is an issue with quark - update it to this build: https://www.curseforge.com/minecraft/mc-mods/quark/files/3642325
    • Remove Instant Massive Structures Mod from your server     Add new crash-reports with sites like https://paste.ee/  
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.