Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

[1.16.4] Block not rendering as transparent


Recommended Posts

Hi, I'm trying to make a partly transparent block, but the areas that are supposed to be transparent are just black.

 

Block class:

package linky132.waywardcraft.common.block;

import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.block.Blocks;
import net.minecraft.block.material.Material;
import net.minecraft.entity.LivingEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.state.EnumProperty;
import net.minecraft.state.StateContainer;
import net.minecraft.state.properties.BlockStateProperties;
import net.minecraft.state.properties.RedstoneSide;
import net.minecraft.util.Direction;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.shapes.ISelectionContext;
import net.minecraft.util.math.shapes.VoxelShape;
import net.minecraft.world.IBlockReader;
import net.minecraft.world.World;

import javax.annotation.Nullable;

public class BlockSaltDust extends Block {
    // Create block properties
    public static final EnumProperty<RedstoneSide> NORTH = BlockStateProperties.REDSTONE_NORTH;
    public static final EnumProperty<RedstoneSide> EAST = BlockStateProperties.REDSTONE_EAST;
    public static final EnumProperty<RedstoneSide> SOUTH = BlockStateProperties.REDSTONE_SOUTH;
    public static final EnumProperty<RedstoneSide> WEST = BlockStateProperties.REDSTONE_WEST;

    // Create bounding box shape
    private static final VoxelShape SHAPE = Block.makeCuboidShape(0.0d, 0.0d, 0.0d, 16.0d, 1.0d, 16.0d); // 1.0d = 1 pixel

    @Override
    protected void fillStateContainer(StateContainer.Builder<Block, BlockState> builder) {
        builder.add(NORTH, EAST, SOUTH, WEST);
    }

    public BlockSaltDust(Material material) { // Block constructor
        super(Properties.create(material).hardnessAndResistance(0.0f, 0.0f)); // Use material provided in the RegistryHandler class and set hardness and resistance
        this.setDefaultState(this.stateContainer.getBaseState().with(NORTH, RedstoneSide.NONE).with(EAST, RedstoneSide.NONE).with(SOUTH, RedstoneSide.NONE).with(WEST, RedstoneSide.NONE)); // Set the default states for the block
    }

    // Apply bounding box shape
    @Override
    public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) {
        return SHAPE;
    }

    @Override
    public void onBlockPlacedBy(World worldIn, BlockPos pos, BlockState state, @Nullable LivingEntity placer, ItemStack stack) {
        super.onBlockPlacedBy(worldIn, pos, state, placer, stack);

            // Check if the block placed was on the north or south side. If it was, set the NORTH and SOUTH properties to SIDE.
            if (worldIn.getBlockState(pos.offset(Direction.NORTH)).getBlock() != Blocks.AIR || worldIn.getBlockState(pos.offset(Direction.SOUTH)).getBlock() != Blocks.AIR) {
                worldIn.setBlockState(pos, worldIn.getBlockState(pos).with(NORTH, RedstoneSide.SIDE));
                worldIn.setBlockState(pos, worldIn.getBlockState(pos).with(SOUTH, RedstoneSide.SIDE));
            }

            // Check if the block placed was on the east or west side. If it was, set the EAST and WEST properties to SIDE.
            if (worldIn.getBlockState(pos.offset(Direction.EAST)).getBlock() != Blocks.AIR || worldIn.getBlockState(pos.offset(Direction.WEST)).getBlock() != Blocks.AIR) {
                worldIn.setBlockState(pos, worldIn.getBlockState(pos).with(EAST, RedstoneSide.SIDE));
                worldIn.setBlockState(pos, worldIn.getBlockState(pos).with(WEST, RedstoneSide.SIDE));
            }
        }

    @Override
    public void neighborChanged(BlockState state, World worldIn, BlockPos pos, Block blockIn, BlockPos fromPos, boolean isMoving) {
        super.neighborChanged(state, worldIn, pos, blockIn, fromPos, isMoving);

        Block adjacentBlock = worldIn.getBlockState(fromPos).getBlock(); // Save neighboring block to variable

        if (adjacentBlock == Blocks.AIR) { // Check if the neighboring block is air (i.e. if the block next to the salt was destroyed)

            // Check if the block destroyed was on the north or south side. If it was, set the NORTH and SOUTH properties to NONE.
            if (pos.offset(Direction.NORTH).equals(fromPos) || pos.offset(Direction.SOUTH).equals(fromPos)) {
                worldIn.setBlockState(pos, worldIn.getBlockState(pos).with(NORTH, RedstoneSide.NONE));
                worldIn.setBlockState(pos, worldIn.getBlockState(pos).with(SOUTH, RedstoneSide.NONE));
            }

            // Check if the block destroyed was on the east or west side. If it was, set the EAST and WEST properties to NONE.
            if (pos.offset(Direction.EAST).equals(fromPos) || pos.offset(Direction.WEST).equals(fromPos)) {
                worldIn.setBlockState(pos, worldIn.getBlockState(pos).with(EAST, RedstoneSide.NONE));
                worldIn.setBlockState(pos, worldIn.getBlockState(pos).with(WEST, RedstoneSide.NONE));
            }

        } else { // If the neighboring block is anything but air, do this
            //TODO: Change the else statement to an else if statement and exclude certain blocks that salt shouldn't connect to (e.g. fluids, gases, etc.)

            // Check if the block placed was on the north or south side. If it was, set the NORTH and SOUTH properties to SIDE.
            if (pos.offset(Direction.NORTH).equals(fromPos) || pos.offset(Direction.SOUTH).equals(fromPos)) {
                worldIn.setBlockState(pos, worldIn.getBlockState(pos).with(NORTH, RedstoneSide.SIDE));
                worldIn.setBlockState(pos, worldIn.getBlockState(pos).with(SOUTH, RedstoneSide.SIDE));
            }

            // Check if the block placed was on the east or west side. If it was, set the EAST and WEST properties to SIDE.
            if (pos.offset(Direction.EAST).equals(fromPos) || pos.offset(Direction.WEST).equals(fromPos)) {
                worldIn.setBlockState(pos, worldIn.getBlockState(pos).with(EAST, RedstoneSide.SIDE));
                worldIn.setBlockState(pos, worldIn.getBlockState(pos).with(WEST, RedstoneSide.SIDE));
            }
        }
    }
}

 

Block model:

{
    "ambientocclusion": false,
	"textures": {
		"line": "waywardcraft:block/salt_dust",
		"particle": "waywardcraft:block/salt_dust"
	},
	"elements": [
		{
			"from": [0, 0.25, 0],
			"to": [16, 0.25, 16],
			"shade": false,
			"faces": {
				"up": {"uv": [0, 0, 16, 16], "texture": "#line"},
				"down": {"uv": [0, 0, 16, 16], "texture": "#line"}
			}
		}
	]
}

 

Block texture: https://imgur.com/a/SCKJ5TJ

 

And here's what the block looks like when placed in the game:

2tmfsXR.thumb.png.e1e568ffbf6afb834b54ab03de42e4dc.png

 

I'd really appreciate any help. Thanks!

Edited by Linky132
Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Recently Browsing

    No registered users viewing this page.

  • Posts

    • Goals and Tasks are defined within the flyweight Entity itself whenever it is constructed. I would suggest taking a look at already implemented entities with goals and tasks if you want to implement them yourself.
    • Any mod present on the server (assuming it doesn't have the ignore extension point set) must be present on the client to allow both to connect.
    • Yes, you are passing in an Item instead of a supplier of an item. I would suggest taking another read over the docs.
    • Hi again, I'm trying to create a custom living entity but I keep running into this issue that causes a crash due to a ticking entity. Crash: [12:31:15] [Server thread/ERROR] [minecraft/MinecraftServer]: Encountered an unexpected exception net.minecraft.crash.ReportedException: Ticking entity at net.minecraft.server.MinecraftServer.tickChildren(MinecraftServer.java:855) ~[forge:?] {re:classloading,pl:accesstransformer:B} at net.minecraft.server.MinecraftServer.tickServer(MinecraftServer.java:787) ~[forge:?] {re:classloading,pl:accesstransformer:B} at net.minecraft.server.integrated.IntegratedServer.tickServer(IntegratedServer.java:78) ~[forge:?] {re:classloading,pl:runtimedistcleaner:A} at net.minecraft.server.MinecraftServer.runServer(MinecraftServer.java:642) ~[forge:?] {re:classloading,pl:accesstransformer:B} at net.minecraft.server.MinecraftServer.lambda$spin$0(MinecraftServer.java:232) ~[forge:?] {re:classloading,pl:accesstransformer:B} at java.lang.Thread.run(Thread.java:748) [?:1.8.0_282] {} Caused by: java.lang.NullPointerException at net.minecraft.entity.LivingEntity.travel(LivingEntity.java:1905) ~[forge:?] {re:classloading} at net.minecraft.entity.LivingEntity.aiStep(LivingEntity.java:2449) ~[forge:?] {re:classloading} at net.minecraft.entity.MobEntity.aiStep(MobEntity.java:488) ~[forge:?] {re:classloading,pl:accesstransformer:B} at net.minecraft.entity.AgeableEntity.aiStep(AgeableEntity.java:115) ~[forge:?] {re:classloading} at net.minecraft.entity.passive.AnimalEntity.aiStep(AnimalEntity.java:51) ~[forge:?] {re:classloading} at net.minecraft.entity.LivingEntity.tick(LivingEntity.java:2158) ~[forge:?] {re:classloading} at net.minecraft.entity.MobEntity.tick(MobEntity.java:300) ~[forge:?] {re:classloading,pl:accesstransformer:B} at net.minecraft.world.server.ServerWorld.tickNonPassenger(ServerWorld.java:611) ~[forge:?] {re:classloading} at net.minecraft.world.World.guardEntityTick(World.java:554) ~[forge:?] {re:classloading,pl:accesstransformer:B} at net.minecraft.world.server.ServerWorld.tick(ServerWorld.java:404) ~[forge:?] {re:classloading} at net.minecraft.server.MinecraftServer.tickChildren(MinecraftServer.java:851) ~[forge:?] {re:classloading,pl:accesstransformer:B} ... 5 more AL lib: (EE) alc_cleanup: 1 device not closed  It seems to be that I have not defined an ai/brain but I have no idea how to do this. I cant seem to see any event to do this in the library.  Any help would be greatly appreciated.
  • Topics

  • Who's Online (See full list)

×
×
  • Create New...

Important Information

By using this site, you agree to our Privacy Policy.