Minecraft modpack when loading world and it crash in 1.16.4
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By Turtledove · Posted
I know what it was, I wrote getWorld() as a wrapper method for classes that implement IWorld, but I guess I missed that that method isn't listed as a function in the interface. 0 IQ moment. -
By ChampionAsh5357 · Posted
Yes there is: If you expect the method names to be the same across mappings including how they're referenced between methods, you won't find what you are referring to. -
By GamingTiger101 · Posted
I have solved the problem and I am posting the solution in case anyone else needs help. You always want to check the ENTIRE log, because I found this series of logging: https://pastebin.com/6cUaaCiF This told me that I had to create another series of directories in "models". One called "Item", the other called "Block" After moving all files into their respective places, the code ran fine -
By Turtledove · Posted
...Again, there is literally no function that takes in just two parameters. But anyways thanks for that, I'll look into the flags, never realized it was a thing when blocks are placed. -
By ChampionAsh5357 · Posted
Still hasn't changed. You're referencing two different methods with two difference signatures. The first method you shown calls the second method with the argument 3. As for what it does, it dictates what flags to execute when setting the block (a bit field). The list of flags can be found within Constants$BlockFlags.
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