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[SOLVED] Modifying / Replacing Vanilla Blocks (1.16.X)


Wintersky20

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Ok guys .. So , I'm trying to replace a vanilla block in 1.16.4 but no luck!

First I created a Workspace like I always do ..

I created a block class for my replaced block:

public class ExempleBlock extends CactusBlock /*just an ex.*/ {
    public ExempleBlock() {
        super(AbstractBlock.Properties.from(Blocks.CACTUS));
    }

}

Then I tried to register it :

First method( copied from an old 1.12 mod by rwTema )

@Mod.EventHandler/* not in 1.16*/
	public void preinit(FMLPreInitializationEvent event) {/* not in 1.16 , I think*/
		Block blockDietHopper = new BlockDietHopper();
		ForgeRegistries.BLOCKS.register(blockDietHopper);
	}

Then I tried to do this with a new registry event

//from the exemple mod
private void setup(final FMLCommonSetupEvent event){
		Block ex = new ExempleBlock();
		ForgeRegistries.BLOCKS.register(ex);
}

no luck

Then I tried this :

@Mod(ExempleMain.MOD_ID)
public class ExempleMain
{
    public static final String MOD_ID = "id";
    private static final Logger LOGGER = LogManager.getLogger();
    public static final DeferredRegister<Block> BLOCKS = DeferredRegister.create(ForgeRegistries.BLOCKS, "minecraft");
    public static final RegistryObject<Block> BETTER_EXEMPLE = BLOCKS.register("exemple_block", () -> new ExempleBlock());

    public ExempleMain() {
        IEventBus bus = FMLJavaModLoadingContext.get().getModEventBus();
        bus.addListener(this::setup);
        ExempleMain.BLOCKS.register(bus);
    }
    private void setup(final FMLCommonSetupEvent event){}

}

No luck :/ 

The idea is , I want to modify the TileEntity or the TESR for the vanilla blocks (ex: tools hovering on enchanting table , Nethar anchor GUI, Composter GUI, etc)

 

Note:

I use IntelliJ and mdk-1.16.4-35.1.37

 

And Thanks for every topic :)

Edited by Wintersky20
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Note: I am using registry events instead of deferred registry so if someone chimes in on a difference that works better than listen to them. this method still works so i am yet to be motivated to change.

I am able to replace blocks using the RegistryEvent.Register<Block>.
I get the old resource location ForgeRegistries.BLOCKS.getKey(oldBlock); and set the custom block with that blocks registry location newBlock.setRegistryName(resourceLocation); ForgeRegistries.BLOCKS.register(newBlock);

I also replace the Item (again i dont know if this is still needed as doing so still works so i have yet to change it)

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3 minutes ago, AurenX said:

Note: I am using registry events instead of deferred registry so if someone chimes in on a difference that works better than listen to them. this method still works so i am yet to be motivated to change.

I am able to replace blocks using the RegistryEvent.Register<Block>.
I get the old resource location ForgeRegistries.BLOCKS.getKey(oldBlock); and set the custom block with that blocks registry location newBlock.setRegistryName(resourceLocation); ForgeRegistries.BLOCKS.register(newBlock);

I also replace the Item (again i dont know if this is still needed as doing so still works so i have yet to change it)

Ok , I'll try it 

Thanks for the replay

I'll let you know if is working 

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45 minutes ago, AurenX said:

Note: I am using registry events instead of deferred registry so if someone chimes in on a difference that works better than listen to them. this method still works so i am yet to be motivated to change.

I am able to replace blocks using the RegistryEvent.Register<Block>.
I get the old resource location ForgeRegistries.BLOCKS.getKey(oldBlock); and set the custom block with that blocks registry location newBlock.setRegistryName(resourceLocation); ForgeRegistries.BLOCKS.register(newBlock);

I also replace the Item (again i dont know if this is still needed as doing so still works so i have yet to change it)

Thanks a lot , it's working perfectly :)

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1 minute ago, kiou.23 said:

If all you want is to change the screen, not the block itself, you can create your own ContainerScreen, and than bind that to the vanilla Containers

You have a point , but I want to change the entire tile , for input and output in to the blocks

Thanks a lot for the replay ,, but I solve it :) 

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