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[1.16.4] what difference between custom slots and EquipmentSlotType


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Okay.

So, in your constructor:

  1. Make your own ItemStackHandler and store it in a field, for that "1 custom slot".
  2. call super.getCapability with a horizontal facing (not up or down). This will give you the IItemHandler for the armor inventory.
  3. Create an IItemHandler that combines both using CombinedInvWrapper.
  4. Create a LazyOptional from the IItemHandler in step 3.
  5. Override getCapability. If the facing is null, return the LazyOptional from step 4. Otherwise call super.

This is not hard.

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I didnt got 2 things.

1.my handleCustom is a ItemStackHandler, i cant combined it with handlerDefault they are different classes

2. How can i override in the constructor and what is facing

public ItemStackHandler handlerCustom;
public IItemHandler handlerDefault;
public IItemHandler both;
LazyOptional<IItemHandler> optional;
public MyEntity(EntityType<? extends MyEntity> type, World worldIn)
{
    super(type, worldIn);
    handlerCustom = new ItemStackHandler(1); //1
    handlerDefault = super.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY,Direction.EAST).orElse(null);
    both = new CombinedInvWrapper(handlerCustom,handlerDefault);
    optional = LazyOptional.of(() -> both);
}
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You should probably also use orElseThrow instead of orElse(null).

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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My constructor looks like this now.

public ItemStackHandler handlerCustom;
public IItemHandler handlerDefault;
public IItemHandler both;
LazyOptional<IItemHandler> optional;
public WhoreEntity(EntityType<? extends WhoreEntity> type, World worldIn)
{
    super(type, worldIn);
    handlerCustom = new ItemStackHandler(1); //1
    handlerDefault = super.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY,Direction.EAST).orElseThrow(null);
    both = new CombinedInvWrapper(handlerCustom, ((IItemHandlerModifiable) handlerDefault));
    optional = LazyOptional.of(() -> both);


}

 

And my Override getCapability. I dont sure what is facing means

@Nonnull
@Override
public <T> LazyOptional<T> getCapability(@Nonnull Capability<T> cap, @Nullable Direction side) {
    if(cap == CapabilityItemHandler.ITEM_HANDLER_CAPABILITY && side != null)
    {
            return (LazyOptional<T>)optional;
    }
    return super.getCapability(cap, side);
}

 

Did i do that all right?

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Its kinda working now but how can i choose which of a default ones slots i want to use. For example i dont need head slot or i just shouldn't use it as an index in my container?
Now i get the facing thing 
null = hands and armor

vertical = hands

horizontal = armor

Edited by Klarks
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