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[SOLVED][1.15.2]ServerWorld.spawnParticle excluding specific player


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I have an item which I want to spawn a specific particle for the user, and then a separate particle for other players. Spawning one exclusively for the player using is easy enough, but spawning a particle server side has no way to exclude a specific player. Is there a way to do this without reflection?

Edited by Woodside
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9 hours ago, poopoodice said:

It sends a packet to all/tracking clients, you should be able to do the same thing but without sending to the specific player.

I figured that, but how do I manually send packets without using reflection to expose the packet sending method? Or is there not a way?

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6 minutes ago, Woodside said:

I figured that, but how do I manually send packets without using reflection to expose the packet sending method? Or is there not a way?

ServerPlayerNetHandler#sendPacket is not private. What method are you talking about?

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5 hours ago, diesieben07 said:

ServerPlayerNetHandler#sendPacket is not private. What method are you talking about?

Oop, I was looking at sendPacketWithinDistance. I didn't realize I could grab the list of players and send each one a packet on a whim. I misunderstood the code at first!

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