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[UNSOLVED] Language registry does not accept metadata for blocks


Naftoreiclag

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Thanks in advance for any help.

 

I'm trying to register a name for my block for each of it's metadatas. (Similar to wool)

I'm following the tutorial on the wiki http://www.minecraftforge.net/wiki/Metadata_Based_Subblocks, but can't seem to get past adding names for metadatas on a block.

 

in ModMymod.java

LanguageRegistry.addName(new ItemStack(multiBlock, 1, 0), "block zero");
LanguageRegistry.addName(new ItemStack(multiBlock, 1, 1), "block one");
LanguageRegistry.addName(new ItemStack(multiBlock, 1, 2), "block two");
...
GameRegistry.registerBlock(multiBlock, "mymod.multiblock");

 

However, addName refuses to accept an ItemStack of Blocks. I looked into the code for addName, and I believe the problem is due to it trying to return an Item from the ItemStack, and not checking for Blocks.

 

in LanguageRegistery.java

public void addNameForObject(Object objectToName, String lang, String name)
{
    String objectName;
    if (objectToName instanceof Item) {
        objectName=((Item)objectToName).getUnlocalizedName();
    } else if (objectToName instanceof Block) {
        objectName=((Block)objectToName).getUnlocalizedName();
    } else if (objectToName instanceof ItemStack) {
        objectName=((ItemStack)objectToName).getItem().getUnlocalizedName((ItemStack)objectToName); <-------- DOES NOT CHECK FOR BLOCKS
    } else {
        throw new IllegalArgumentException(String.format("Illegal object for naming %s",objectToName));
    }
    objectName+=".name";
    addStringLocalization(objectName, lang, name);
}

public static void addName(Object objectToName, String name)
{
    instance().addNameForObject(objectToName, "en_US", name);
}

 

I tried to find how vanilla minecraft implements it for wool/cloth blocks, but to no success.

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I tested to see if .getItem() for an ItemStack of Blocks returns null, and it does.

 

ItemStack is = new ItemStack(block_multi, 1, 0);
System.out.println(is.getItem());

 

Prints "null."

 

This tutorial should point you in the right direction:

 

http://wuppy29.blogspot.com/2013/04/modding-151-metadata-blocks.html

 

It may say it is for 1.5.x, but it has been working for me on forge build 758

 

I checked the tutorial, and it looks like it has some sort of ItemBlock to fill that null in. I'll check it to see if it fixes the problem.

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your item must return different strings from getUnlocalizedName or language registry can't tell your items apart and see them as one item. if you have a block with different IDs and you want to have it different titles you have to implement your own ItemBlock.

 

to ItemStack of "blocks" - it's never a block, it's always an instance of an Item class, usually ItemBlock class (or its child).

 

mnn.getNativeLang() != English

If I helped you please click on the "thank you" button.

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  • 2 months later...

I have an answer for you. This is strait for my code and works for me

 

 

    		for(int count = 0 ;count < wanditem.WandCount; count++)
    		{
    			String tempName = wanditem.subNames[count] + " wand";
    			LanguageRegistry.instance().addStringLocalization("item.wand."+wanditem.subNames[count]+".name","en_US",tempName);
    		}

 

 

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This is how I got mine to work

 

 

 

private static final String[] urotarkItemNames = { "Urotark", "Pearl", "Sapphire", "Muscovite", "Ruby", "Uriotyke", "Gilder", "Selovar", "Parfilian", "Barium", "Radium", "Gallum", "Vanadium", "Scandium", "Bismuth", "Indium" };

 

    public static void setNames(LanguageRegistry registry) {

 

// the the 16 is the amount of metadatas there are in this case there are 16

        for (int ix = 0; ix < 16; ix++) {

            // meta set 1

            ItemStack urotarkitemStack = new ItemStack(urotark, 1, ix);

            LanguageRegistry.addName(urotarkitemStack, urotarkItemNames[urotarkitemStack.getItemDamage()]);

        }

 

 

if (You.likescoding == false){
      You.goaway;
}

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Some o' my code:

(and if someone yells at me for this not being right, it's what vanilla uses.)

 

 

Item Class:

public static final String[] Names = new String[] {"earth", "water", "fire", "air"};
...
public String getUnlocalizedName(ItemStack par1ItemStack)
    {
        int i = MathHelper.clamp_int(par1ItemStack.getItemDamage(), 0, itemNumberDamage);
        return super.getUnlocalizedName() + "." + Names[i];
    }

Where itemNumberDamage = Highest damage value used

 

 

Main class:

...
baseElements = new BaseElementsArray(baseElementsID).setUnlocalizedName("baseElements").setCreativeTab(tabElements);
...
@EventHandler
public void loadPre(FMLPreInitializationEvent event) {
LanguageRegistry.addStringLocalization("item.baseElements.earth.name", "en_us", "Earth");
LanguageRegistry.addStringLocalization("item.baseElements.wind.name", "en_us", "Wind");
LanguageRegistry.addStringLocalization("item.baseElements.fire.name", "en_us", "Fire");
LanguageRegistry.addStringLocalization("item.baseElements.air.name", "en_us", "Air");
}

Uses "item.(what you have in setUnlocalizedName).(a string from the string array).name"

Legend of Zelda Mod[updated September 20th to 3.1.1]

Extra Achievements(Minecraft 1.8!)[updated April 3rd to 2.3.0]

Fancy Cheeses[updated May 8th to 0.5.0]

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As mentioned above, it's much simpler to use an array. The way I handle it is to use the mod name as part of the registration process:

 

// Define the names for our metadata. Remember, each item is limited to 16 meta blocks

private static final String[] metaBlockNames = {
  "First Block", "Second Block", "Third Block", "Fourth Block"
};

private static final String modName = "MyMod";
public static Block myBlock;
private static int blockID;  // this gets read in from the config

public void modLoad(FMLInitializationEvent event)
{
    // Create an instance of our block and register it

    myBlock = new BlockMyBlock(blockID).setUnlocalizedName("myblockBlock");
    GameRegistry.registerBlock(myBlock, ItemBlockMyBlock.class, myBlock.getUnlocalizedName2());

    // Register the different meta blocks

    for (int a = 0; a < metaBlockNames.length; x++)
    {
        LanguageRegistry.addName(new ItemStack(myBlock, 1, a), modName + metaBlockNames[a]);
    }

}

protected String getModName()
{
    // Provides access to the mod name for use in sub classes such 
    // such as BlockMyBlock for regestering Icons

    return modName;
}

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