Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Minecraft server: Knight Realms [1.16.4] | Towny | Survival | RPG |


Recommended Posts

Who are we?

We are at Knight Realms. A small community at the moment, and we strive to make this server enjoyable and fair for all players. New way to experience different Gamemode like Towny Survival with breath-taking features, a heartwarming Community, a friendly server team, and most importantly a Server that will bring you, your friends and other players joy!

 

What We Aim For?

 

We wanted to attempt to build a strong community back again. With high prioritization on feedback, future content development, and fast quality updates. We do not offer Pay-2-Win Ranks, items, or other perks but we use all donations to improve the Server.


 

FEW SERVER FEATURES
 

 

● Towny Survival
● Ranks
● Skills
● MCMMO
● Claiming
● RPG Type
● Anti Grief
● Custom Bosses
● Custom Enchants
● Stable Anti-Cheat
● Kits with custom enchants
● Fair and Professional Staff Team
● Minecraft experience like no other
● Interesting and attaching gameplay
● and much more waiting for you to come and discover for yourself!


 


Fresh updates, and a looking-to-hire staff team at your service 24/7 for anything you may need. If you're interested in participating as a staff member, do not hesitate to make a ticket!

This is a new server, we are open for suggestions!

IP » Knightrealms.mc-dns.net
Version » 1.16.4
Discord » https://discord.gg/MNjrGjn
Store » https://knightrealms.craftingstore.net/

[ALPHA]
Website » https://knight-realms.web.app/

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Recently Browsing

    No registered users viewing this page.

  • Posts

    • Goals and Tasks are defined within the flyweight Entity itself whenever it is constructed. I would suggest taking a look at already implemented entities with goals and tasks if you want to implement them yourself.
    • Any mod present on the server (assuming it doesn't have the ignore extension point set) must be present on the client to allow both to connect.
    • Yes, you are passing in an Item instead of a supplier of an item. I would suggest taking another read over the docs.
    • Hi again, I'm trying to create a custom living entity but I keep running into this issue that causes a crash due to a ticking entity. Crash: [12:31:15] [Server thread/ERROR] [minecraft/MinecraftServer]: Encountered an unexpected exception net.minecraft.crash.ReportedException: Ticking entity at net.minecraft.server.MinecraftServer.tickChildren(MinecraftServer.java:855) ~[forge:?] {re:classloading,pl:accesstransformer:B} at net.minecraft.server.MinecraftServer.tickServer(MinecraftServer.java:787) ~[forge:?] {re:classloading,pl:accesstransformer:B} at net.minecraft.server.integrated.IntegratedServer.tickServer(IntegratedServer.java:78) ~[forge:?] {re:classloading,pl:runtimedistcleaner:A} at net.minecraft.server.MinecraftServer.runServer(MinecraftServer.java:642) ~[forge:?] {re:classloading,pl:accesstransformer:B} at net.minecraft.server.MinecraftServer.lambda$spin$0(MinecraftServer.java:232) ~[forge:?] {re:classloading,pl:accesstransformer:B} at java.lang.Thread.run(Thread.java:748) [?:1.8.0_282] {} Caused by: java.lang.NullPointerException at net.minecraft.entity.LivingEntity.travel(LivingEntity.java:1905) ~[forge:?] {re:classloading} at net.minecraft.entity.LivingEntity.aiStep(LivingEntity.java:2449) ~[forge:?] {re:classloading} at net.minecraft.entity.MobEntity.aiStep(MobEntity.java:488) ~[forge:?] {re:classloading,pl:accesstransformer:B} at net.minecraft.entity.AgeableEntity.aiStep(AgeableEntity.java:115) ~[forge:?] {re:classloading} at net.minecraft.entity.passive.AnimalEntity.aiStep(AnimalEntity.java:51) ~[forge:?] {re:classloading} at net.minecraft.entity.LivingEntity.tick(LivingEntity.java:2158) ~[forge:?] {re:classloading} at net.minecraft.entity.MobEntity.tick(MobEntity.java:300) ~[forge:?] {re:classloading,pl:accesstransformer:B} at net.minecraft.world.server.ServerWorld.tickNonPassenger(ServerWorld.java:611) ~[forge:?] {re:classloading} at net.minecraft.world.World.guardEntityTick(World.java:554) ~[forge:?] {re:classloading,pl:accesstransformer:B} at net.minecraft.world.server.ServerWorld.tick(ServerWorld.java:404) ~[forge:?] {re:classloading} at net.minecraft.server.MinecraftServer.tickChildren(MinecraftServer.java:851) ~[forge:?] {re:classloading,pl:accesstransformer:B} ... 5 more AL lib: (EE) alc_cleanup: 1 device not closed  It seems to be that I have not defined an ai/brain but I have no idea how to do this. I cant seem to see any event to do this in the library.  Any help would be greatly appreciated.
  • Topics

  • Who's Online (See full list)

×
×
  • Create New...

Important Information

By using this site, you agree to our Privacy Policy.