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my 1.16.5 modded game crashes after a while of playing


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hi folks, i hope i dont disturb, and i hope im doing this right, so i kinda installed a bunch of mods for my game and the game runs fine for like 20-30 minutes and then it crashes and says something like error code:0,
im really not very savvy about this and i'd appreciate any help to fix my problem.

debug-1.log.gz

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oh alright, thing is because the last crash i had was because i tried to run it on 1.16.4 thinking it would fix the problem, just to find out many mods wouldnt work cuz they were 1.16.5, so what do i do? keep playing until i crdebug.logash again and send you the last log?, btw this is the debug.log u asked me is it still helpful?

sorry for bad english

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1 hour ago, diesieben07 said:

 

ok updating java didnt fix it, played for like 10 minutes and the game crashed;
ok i tried now uploading the debug.log here as attachment but its been half an hour now and it wont upload, is there another way for me to upload it or something?

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The best recommendation is to Remove all mods, add them back one at a time, play for a bit; until you discover what’s crashing your game. 

simply dumping a bunch of mods into your folder without knowing how they interact usually ends up like this. 
 

You also need to look at your latest.log while the game is loading and spot any errors or incompatibilities that occur during load. 

 

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3 hours ago, matthyit said:

so i need to update java?

No. You have a mod that explicitly requires Forge for 1.16.5, while you are running 1.16.4.

 

1 hour ago, PacketNarc said:

The best recommendation is to Remove all mods, add them back one at a time, play for a bit; until you discover what’s crashing your game. 

simply dumping a bunch of mods into your folder without knowing how they interact usually ends up like this. 
 

You also need to look at your latest.log while the game is loading and spot any errors or incompatibilities that occur during load. 

 

I know you are trying to help, but this response is not helpful at all in solving this problem.

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7 minutes ago, diesieben07 said:

No. You have a mod that explicitly requires Forge for 1.16.5, while you are running 1.16.4.

 

I know you are trying to help, but this response is not helpful at all in solving this problem.

my apologies, i thought i had made myself clear with a previous answer, but yes i believe that the debug referred to when i tried running it with forge 1.16.4, thing is that even with 1.16.5 the game still crashes after a while, right now im trying to play a little so that when it crashes i have the correct debug file; problem is, the forum wont let me upload it, it tried to upload for 30 minutes and it just says "uploading", is there another way i can show you the debug as soon as i have it?
again, im really sorry for not making myself clear before

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19 hours ago, diesieben07 said:

No. You have a mod that explicitly requires Forge for 1.16.5, while you are running 1.16.4.

 

I know you are trying to help, but this response is not helpful at all in solving this problem.


I am absolutely here to help and make the community and Forge better. 
 

Interestingly enough, the mod authors themselves, tell people to take exactly this approach when solving conflicts between mods. “Remove what you added, and add them back slowly until it breaks”. 


From  the OPs own words:::


problem 1.) “I kinda installed a bunch of mods....” 

 

Let’s dig in, ok ? That’s not so much of an issue;  IF the user verified compatibility or did even cursory compatibility testing. 
Clearly that isn’t the case here. 

 

Problem.  2.) “I’m not really savvy about this...” 

 

This generally predicts failure. It’s cool to be new. That’s what this forums for. Helping new people. 

 

My suggestion to the user to remove the mods, and put them back in 1 at a time will accomplish 2 things immediately. 
 

1.) it will allow them to discover dependencies, because the GUI will tell them “Blah blah.mod” requires “libraries.mod” to work. It will even give them a button that opens the mods folder.
 

**That way they can systematically get the pack working, and as soon as they hit a boot error that cannot be resolved by adding back a dependency they can come here with specific problem statements in order to get prescriptive help, and not “maybe try this”. 
 

This doesn’t require any skill other than being able to read, and it teaches the user at a high level ; how interaction between different mods can create issues. 

 

Now  to your comment about it not being helpful, I’ve been in the field going on 25 years, so I’m exceptionally qualified to propose this as a solution. If your authority as a Mod has motivated you to come in here and slap me with a ruler, that’s your prerogative.

 

My post(s) or suggestions have been neither counterproductive nor trolling. If the poster takes my approach they will not only come out the other side with a working pack, but they’ll also learn a heck of a lot more about how this stuff works, in the process. 
 

This makes them more self-sufficient. 
A better community member. 
 

 

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22 hours ago, diesieben07 said:

If the error is able to be read from the log (like here) there is no point taking the brute force approach and trying things until they work.

 

sorry for the wait, i had changed the forge version so that it works better with the optifine version, and now crashes are more rare, but still present, i'll attach the log.

https://gist.github.com/venice02/d5a1f9e2924114f2b021723d003ffc0d#file-debug-log (i hope im doing it right)

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