007lol Posted January 29, 2021 Share Posted January 29, 2021 exit code:0 Quote Link to comment Share on other sites More sharing options...
007lol Posted January 29, 2021 Author Share Posted January 29, 2021 ive played it with the curse forge app for windows Quote Link to comment Share on other sites More sharing options...
Forbidden_Angel22 Posted January 29, 2021 Share Posted January 29, 2021 For anyone to help you, we need the crash log to see what is causing the problem. Quote Link to comment Share on other sites More sharing options...
007lol Posted January 29, 2021 Author Share Posted January 29, 2021 there was no crash log to open Quote Link to comment Share on other sites More sharing options...
DaemonUmbra Posted January 29, 2021 Share Posted January 29, 2021 Just because the launcher didn't show it to you doesn't mean there wasn't one. Open the instance folder and check the crash-reports folder 1 Quote This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy. As the most common issue I feel I should put this outside the main bulk: The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge. If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan. For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety. Spoiler Logs (Most issues require logs to diagnose): Spoiler Please post logs using one of the following sites (Thank you Lumber Wizard for the list): https://gist.github.com/: 100MB Requires member (Free) https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$) https://hastebin.com/: 400KB Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads. What to provide: ...for Crashes and Runtime issues: Minecraft 1.14.4 and newer: Post debug.log Older versions: Please update... ...for Installer Issues: Post your installer log, found in the same place you ran the installer This log will be called either installer.log or named the same as the installer but with .log on the end Note for Windows users: Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension Where to get it: Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs. Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch: Spoiler Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge) Make a launcher profile targeting this version of Forge. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it). Now launch the pack through that profile and follow the "Mojang Launcher" instructions above. Video: Spoiler or alternately, Fallback ("No logs are generated"): If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft Server Not Starting: Spoiler If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output. Reporting Illegal/Inappropriate Adfocus Ads: Spoiler Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad. Lex will need the Ad ID contained in that URL to report it to Adfocus' support team. Posting your mod as a GitHub Repo: Spoiler When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub. When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository. Open a command prompt (CMD, Powershell, Terminal, etc). Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in). Run the following commands: git init git remote add origin [Your Repository's URL] In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git git fetch git checkout --track origin/master git stage * git commit -m "[Your commit message]" git push Navigate to GitHub and you should now see most of the files. note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from) Now you can share your GitHub link with those who you are asking for help. [Workaround line, please ignore] Link to comment Share on other sites More sharing options...
007lol Posted January 29, 2021 Author Share Posted January 29, 2021 ---- Minecraft Crash Report ---- WARNING: coremods are present: FMLModule (mdxlib-3.0.0.25 Für AvP.jar) Contact their authors BEFORE contacting forge // I let you down. Sorry Time: 4/16/20 4:46 PM Description: Initializing game java.lang.NoClassDefFoundError: Could not initialize class org.avp.BlockHandler at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_11_BlockHandler_registerBlocks_Register.invoke(.dynamic) at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:90) at net.minecraftforge.fml.common.eventhandler.EventBus$1.invoke(EventBus.java:143) at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:179) at net.minecraftforge.registries.GameData.fireRegistryEvents(GameData.java:734) at net.minecraftforge.fml.common.Loader.preinitializeMods(Loader.java:603) at net.minecraftforge.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:270) at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:466) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:377) at net.minecraft.client.main.Main.main(SourceFile:123) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:497) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Thread: Client thread Stacktrace: at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_11_BlockHandler_registerBlocks_Register.invoke(.dynamic) at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:90) at net.minecraftforge.fml.common.eventhandler.EventBus$1.invoke(EventBus.java:143) at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:179) at net.minecraftforge.registries.GameData.fireRegistryEvents(GameData.java:734) at net.minecraftforge.fml.common.Loader.preinitializeMods(Loader.java:603) at net.minecraftforge.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:270) at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:466) -- Initialization -- Details: Stacktrace: at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:377) at net.minecraft.client.main.Main.main(SourceFile:123) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:497) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28) -- System Details -- Details: Minecraft Version: 1.12.2 Operating System: Windows 10 (amd64) version 10.0 Java Version: 1.8.0_51, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 400342080 bytes (381 MB) / 1073741824 bytes (1024 MB) up to 2147483648 bytes (2048 MB) JVM Flags: 8 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: MCP 9.42 Powered by Forge 14.23.0.2529 11 mods loaded, 11 mods active States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored | State | ID | Version | Source | Signature | |:----- |:----------------- |:----------------- |:---------------------------------- |:---------------------------------------- | | UCH | minecraft | 1.12.2 | minecraft.jar | None | | UCH | mcp | 9.42 | minecraft.jar | None | | UCH | FML | 8.0.99.99 | forge-1.12.2-14.23.0.2529.jar | e3c3d50c7c986df74c645c0ac54639741c90a557 | | UCH | forge | 14.23.0.2529 | forge-1.12.2-14.23.0.2529.jar | e3c3d50c7c986df74c645c0ac54639741c90a557 | | UCH | mercurius_updater | 1.0 | MercuriusUpdater-1.12.2.jar | None | | UCH | mdxlib | 3.0.0.25 | mdxlib-3.0.0.25 Für AvP.jar | None | | UCE | avp | 6.0.0.55 | aliensvspredator-6.0.0.55.jar | None | | UCH | inventorypets | 2.0.4 | inventorypets-1.12-2.0.4.jar | None | | UCH | ironchest | 1.12.2-7.0.34.820 | Iron-Chests-Mod-1.12.2.jar | None | | UCH | mo_swords | v4 | MoSwords-Mod-1.12.2.jar | None | | UCH | roguelike | 1.8.0 | RoguelikeDungeons-1.12.2-1.8.0.jar | None | Loaded coremods (and transformers): FMLModule (mdxlib-3.0.0.25 Für AvP.jar) com.asx.mdx.AccessTransformer GL info: ' Vendor: 'ATI Technologies Inc.' Version: '4.5.13399 Compatibility Profile Context 15.201.1151.1008' Renderer: 'AMD Radeon HD 6800 Series' Launched Version: 1.12.2-forge1.12.2-14.23.0.2529 LWJGL: 2.9.4 OpenGL: AMD Radeon HD 6800 Series GL version 4.5.13399 Compatibility Profile Context 15.201.1151.1008, ATI Technologies Inc. GL Caps: Using GL 1.3 multitexturing. Using GL 1.3 texture combiners. Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported. Shaders are available because OpenGL 2.1 is supported. VBOs are available because OpenGL 1.5 is supported. Using VBOs: Yes Is Modded: Definitely; Client brand changed to 'fml,forge' Type: Client (map_client.txt) Resource Packs: Current Language: Deutsch (Deutschland) Profiler Position: N/A (disabled) CPU: 6x AMD Phenom(tm) II X6 1090T Processor Quote Link to comment Share on other sites More sharing options...
Forbidden_Angel22 Posted January 29, 2021 Share Posted January 29, 2021 From what I have read it seems to be an issue with Optifine. If you have it installed try uninstalling it and then reloading the world. Quote Link to comment Share on other sites More sharing options...
Forbidden_Angel22 Posted January 29, 2021 Share Posted January 29, 2021 14 minutes ago, 007lol said: Details: Minecraft Version: 1.12.2 Also, your post was about 1.16, All the Mods 6, correct? Quote Link to comment Share on other sites More sharing options...
007lol Posted January 29, 2021 Author Share Posted January 29, 2021 sry ive read it wrong, ill try to turn optifine off Quote Link to comment Share on other sites More sharing options...
007lol Posted January 29, 2021 Author Share Posted January 29, 2021 i dont find optifine on the main menu mod list, how do i turn it off? Quote Link to comment Share on other sites More sharing options...
Forbidden_Angel22 Posted January 29, 2021 Share Posted January 29, 2021 (edited) 1 hour ago, 007lol said: i dont find optifine on the main menu mod list, how do i turn it off? You can't just turn off Optifine, you have to go to the mods folder and remove it, if it is in there. Is this issue with the Minecraft 1.12 crash log you provided, or is it with an All the Mods 6, 1.16 Minecraft Instance? If it is with an All the Mods 6 instance, I really need to see that Instances' crash log to help determine what might be causing the error. If you are using the CurseForge launcher you can go to the launcher and go to My Modpacks, click All the Mods 6, then click on the 3 vertical dots and click on Open Folder After you have clicked Open Folder, there should be a folder named crash-reports, that is where you should find the crash logs for the All the Mods 6 Minecraft Instance. Edited January 29, 2021 by Forbidden_Angel22 Quote Link to comment Share on other sites More sharing options...
007lol Posted January 30, 2021 Author Share Posted January 30, 2021 there is no folder with that name Quote Link to comment Share on other sites More sharing options...
DaemonUmbra Posted January 31, 2021 Share Posted January 31, 2021 In the Curse client, click the gear in the bottom left, then click Minecraft under Game-Specific, where is your "Minecraft Modding Folder"? Quote This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy. As the most common issue I feel I should put this outside the main bulk: The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge. If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan. For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety. Spoiler Logs (Most issues require logs to diagnose): Spoiler Please post logs using one of the following sites (Thank you Lumber Wizard for the list): https://gist.github.com/: 100MB Requires member (Free) https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$) https://hastebin.com/: 400KB Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads. What to provide: ...for Crashes and Runtime issues: Minecraft 1.14.4 and newer: Post debug.log Older versions: Please update... ...for Installer Issues: Post your installer log, found in the same place you ran the installer This log will be called either installer.log or named the same as the installer but with .log on the end Note for Windows users: Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension Where to get it: Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs. Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch: Spoiler Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge) Make a launcher profile targeting this version of Forge. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it). Now launch the pack through that profile and follow the "Mojang Launcher" instructions above. Video: Spoiler or alternately, Fallback ("No logs are generated"): If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft Server Not Starting: Spoiler If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output. Reporting Illegal/Inappropriate Adfocus Ads: Spoiler Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad. Lex will need the Ad ID contained in that URL to report it to Adfocus' support team. Posting your mod as a GitHub Repo: Spoiler When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub. When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository. Open a command prompt (CMD, Powershell, Terminal, etc). Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in). Run the following commands: git init git remote add origin [Your Repository's URL] In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git git fetch git checkout --track origin/master git stage * git commit -m "[Your commit message]" git push Navigate to GitHub and you should now see most of the files. note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from) Now you can share your GitHub link with those who you are asking for help. [Workaround line, please ignore] Link to comment Share on other sites More sharing options...
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