Jump to content

Spawn Eggs for Entities appear white [1.16.5]


Godis_apan

Recommended Posts

Hello! For some reason when adding multiple spawn eggs for my entities, only the last one registered renders in the inventory with its proper colors. All eggs registered before the last on appear white and I can't figure out why.

 

Item register code: https://github.com/Phrille/Vanilla-Boom/blob/master/src/main/java/phrille/vanillaboom/init/ModItems.java

Link to comment
Share on other sites

Can't get this to work yet:

 

    public static void addSpawnEgg(IItemProvider item)
    {
        if (item instanceof EntitySpawnItem) 
        {
            EntitySpawnItem egg = (EntitySpawnItem) item;
            
            try
            {
                Field field = ObfuscationReflectionHelper.findField(SpawnEggItem.class, "field_195987_b");
                Map<EntityType<?>, SpawnEggItem> map = (Map<EntityType<?>, SpawnEggItem>) field.get(null);
                map.put(egg.getType(null), egg);
            }
            catch (IllegalAccessException | IllegalArgumentException e)
            {
                throw new RuntimeException("Could not add " + item.asItem().getRegistryName().toString() + " to spawn eggs map", e);
            }
        }
    }

 

This is called from FMLCommonSetup:

 

        event.enqueueWork(() ->
        {
            Utils.addSpawnEgg(ModItems.PERCH_SPAWN_EGG);
            Utils.addSpawnEgg(ModItems.EEL_SPAWN_EGG);
            Utils.addSpawnEgg(ModItems.PIKE_SPAWN_EGG);
            Utils.addSpawnEgg(ModItems.TUNA_SPAWN_EGG);
            Utils.addSpawnEgg(ModItems.SWAMP_DWELLER_SPAWN_EGG);
        });

 

Link to comment
Share on other sites

3 hours ago, Godis_apan said:

Field field = ObfuscationReflectionHelper.findField(SpawnEggItem.class, "field_195987_b"); Map<EntityType<?>, SpawnEggItem> map = (Map<EntityType<?>, SpawnEggItem>) field.get(null);

Just store the map as a map with one reflection, this is just unnecessary.

 

Use breakpoints to determine whether or not the entries are being put in the map. Also, the null entry within the map should be removed afterwards.

 

Link to comment
Share on other sites

Okay! Checked with breakpoints and as far as I could tell the map is modified but still no result. What am I doing wrong here?

    public static final Map<EntityType<?>, SpawnEggItem> EGG_MAP = Maps.newHashMap();

    public static void addSpawnEggs()
    {
        try
        {
            Map<EntityType<?>, SpawnEggItem> map = (Map<EntityType<?>, SpawnEggItem>) ObfuscationReflectionHelper.findField(SpawnEggItem.class, "field_195987_b").get(null);
            map.keySet().removeIf(Objects::isNull);
            map.putAll(EGG_MAP);
        }
        catch (IllegalAccessException | IllegalArgumentException e)
        {
            throw new RuntimeException("Failed to spawn eggs to map", e);
        }
    }

 

Edited by Godis_apan
Link to comment
Share on other sites

I'm sorry to be such a dum-dum here but I can't see how I would do this. Wouldn't this be better to do with ATs? Or is that bad? Thanks for the help it's very much appreciated.

Link to comment
Share on other sites

8 hours ago, Godis_apan said:

Wouldn't this be better to do with ATs?

Not really, you are only using the value once so it'd be a waste to AT into the field. As I've mentioned, use ObfuscationReflectionHelper::getPrivateValue and store the map. Then, do the required operations on the map itself. Since we're changing the elements the map refers to, we can just store the overarching object.

Link to comment
Share on other sites

Okay Im using that method now but how do I store the map? Do I need to use setPrivateValue afterwards?

            Map<EntityType<?>, SpawnEggItem> map = (Map<EntityType<?>, SpawnEggItem>) ObfuscationReflectionHelper.getPrivateValue(SpawnEggItem.class, null, "field_195987_b");
            map.keySet().removeIf(Objects::isNull);
            map.putAll(EGG_MAP);

 

Link to comment
Share on other sites

Okay so I debugged this and it seems that the ItemColors registers before I reflect into the map. When I added a breakpoint in the ItemColors only the last egg I added showed up in the for loop where SpawnEggItem#getEggs() gets called. But when I run the same for loop after my reflection has taken place my entities also shows up. So how do I reflect into the map before ItemColors are registered?  

 

https://github.com/Phrille/Vanilla-Boom/blob/master/src/main/java/phrille/vanillaboom/util/Utils.java

Edited by Godis_apan
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • I have a problem, I am trying to put two different effects to two different armors but when I run it only the emerald armor effect works. This is the code public class ModArmorItem extends ArmorItem{ private static final Map<ArmorMaterial, MobEffectInstance> MATERIAL_TO_EFFECT_MAP = (new ImmutableMap.Builder<ArmorMaterial, MobEffectInstance>()) .put(ModArmorMaterials.EMERALD, new MobEffectInstance(MobEffects.HERO_OF_THE_VILLAGE,200, 1,false,false, true)) .put(ModArmorMaterials.OBSIDIAN, new MobEffectInstance(MobEffects.FIRE_RESISTANCE,200, 1,false,false, true)).build(); public ModArmorItem(ArmorMaterial pMaterial, Type pType, Properties pProperties) { super(pMaterial, pType, pProperties); } @Override public void onArmorTick(ItemStack stack, Level world, Player player){ if (!world.isClientSide()) { if (hasFullSuitOfArmorOn(player)) { evaluateArmorEffects(player); } } } private void evaluateArmorEffects(Player player) { for (Map.Entry<ArmorMaterial,MobEffectInstance> entry : MATERIAL_TO_EFFECT_MAP.entrySet()){ ArmorMaterial mapArmorMaterial = entry.getKey(); MobEffectInstance mapStatusEffect = entry.getValue(); if (hasCorrectArmorOn(mapArmorMaterial, player)) { addStatusEffectForMaterial(player, mapArmorMaterial, mapStatusEffect); } } } private void addStatusEffectForMaterial(Player player, ArmorMaterial mapArmorMaterial, MobEffectInstance mapStatusEffect) { boolean hasPlayerEffect = player.hasEffect(mapStatusEffect.getEffect()); if (hasCorrectArmorOn(mapArmorMaterial, player) && !hasPlayerEffect) { player.addEffect(new MobEffectInstance(mapStatusEffect)); } } private boolean hasCorrectArmorOn(ArmorMaterial material, Player player) { for (ItemStack armorStack : player.getInventory().armor){ if (!(armorStack.getItem() instanceof ArmorItem)) { return false; } } ArmorItem helmet = ((ArmorItem)player.getInventory().getArmor(3).getItem()); ArmorItem breastplace = ((ArmorItem)player.getInventory().getArmor(2).getItem()); ArmorItem leggins = ((ArmorItem)player.getInventory().getArmor(1).getItem()); ArmorItem boots = ((ArmorItem)player.getInventory().getArmor(0).getItem()); return helmet.getMaterial() == material && breastplace.getMaterial() == material && leggins.getMaterial() == material && boots.getMaterial() == material; } private boolean hasFullSuitOfArmorOn(Player player){ ItemStack helmet = player.getInventory().getArmor(3); ItemStack breastplace = player.getInventory().getArmor(2); ItemStack leggins = player.getInventory().getArmor(1); ItemStack boots = player.getInventory().getArmor(0); return !helmet.isEmpty() && !breastplace.isEmpty() && !leggins.isEmpty() && !boots.isEmpty(); } } Also when I place two effects on the same armor, the game crashes. Here is the crash file. The code is the same, only this part is different   private static final Map<ArmorMaterial, MobEffectInstance> MATERIAL_TO_EFFECT_MAP = (new ImmutableMap.Builder<ArmorMaterial, MobEffectInstance>()) .put(ModArmorMaterials.EMERALD, new MobEffectInstance(MobEffects.HERO_OF_THE_VILLAGE,200, 1,false,false, true)) .put(ModArmorMaterials.EMERALD, new MobEffectInstance(MobEffects.FIRE_RESISTANCE,200, 1,false,false, true)).build(); I hope you guys can help me. Thanks.
    • I removed all related embeddium and oculus mods, i just tested it by disconnecting and the error happened again. heres the report https://pastebin.com/1kcR5wAt   EDIT: i tried removing xaeros and also smoothboot thinking there may be an issue there, nothing, heres that report too. https://pastebin.com/zQS7i9rM
    • Hi, I need suggestions. I am a beginner in Minecraft Modding. I would like to apply custom effects to some armors, something like: more chance to drop seeds, change zombie awareness, drop more pieces of wood when chopping logs, and things like that. How would you recommend me to do it, is there any library that has something similar and which ones would you recommend me?.
    • "downloading minecraft server failed, invalid Checksum. try again, or manually place server.jar to skip download"    
    • You have to create an Entity class called PlayerPart and use multiple of them to make the different parts of the player. See EnderDragonPart.java source code. The green hitboxes of the dragon are all EnderDragonParts
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.