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Looking at the ItemLayerModel, it seems that each pixel of the texture is overwritten and generated as a quad, but in the ItemModelGenerator rendering the spawnegg item, simply add the quad of the upper layer to the quad of the lower layer. It looks like it's being returned in a list. Is the transparent part overwritten just by adding a Quad with the same shape but a different texture later, like the latter?
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By theagente00g · Posted
Hey It works thanks, also I fixed the stylish missteps -
By CursedThomas · Posted
It is unfortunate that it will only work on server which my mod is running, but logical after thinking about it. Also thank you for the links, I'll save those and read them later. -
First of all, this is only possible on servers on which your mod is running and yes you have to send a packet, take a look at the forge doc (networking) if you've read the doc here is a practical example
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By CursedThomas · Posted
I am trying to get the world's save name (on a multiplayer server) as the client, which I'm pretty sure requires the use of sending custom packet 250s. How would I go about sending one of these packets? I can't find anywhere which gives a good starting point on them for client side so any help would be appreciated.
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