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[1.16.5] Help with Capability (Inventory)


Luis_ST
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22 minutes ago, diesieben07 said:

No. You need to get it from the player, same way you do on the server.

okay i now have slots in the container they are not in the correct position yet but that should be a matter of setting

unfortunately it still doesn't do perfect:

the enderchest inventory works but in my inventory only the first slot works,

the others are displayed but I can't put any items in the slots

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16 minutes ago, diesieben07 said:

Your Container tries to show 6*9 = 54 slots.

I looked in ItemStackHandler and found out that I have to create a constructor for my ItemStackHandler that sets the size of the inventory.

I then created this:

public class ModItemStackHandler extends ItemStackHandler implements IModItemHandler {

	public ModItemStackHandler(int size) {
		
		stacks = NonNullList.withSize(size, ItemStack.EMPTY);
		
	}
	
}

Now I can put items in this lot, but they are removed from the slot after a short time

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2 minutes ago, Luis_ST said:

I then created this:


public class ModItemStackHandler extends ItemStackHandler implements IModItemHandler {

	public ModItemStackHandler(int size) {
		
		stacks = NonNullList.withSize(size, ItemStack.EMPTY);
		
	}
	
}

 

Why do you not just call the existing super constructor?

 

And again:

52 minutes ago, diesieben07 said:

Update your Git repo.

 

This stuff needs using the debugger (which you are apparently unwilling or unable to do, so I need to do it).

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    • thank you it worked, but 2 things, tell me where i have tu pubish my posts, i publish them in modder support isnt that right?   and Diesieben how do you quickly find how to solve modding errors, i can do it but if i create my own program or something but im minecraft modding, what goes through your mind to solve those problems? for example i still cant solve my problem with drawing correctly a glowing line even if i look the minecraft classes  
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