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[1.16.4] IntegerProperty IllegalArgumentException


VinGame

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I made a Block with an IntegerProperty, but wenn I activate my Block, I get an Exception that the value I gave to my custom IntegerProperty is not allowed even though this value is in range.

 

Log:

[22:31:55] [Server thread/FATAL] [minecraft/ThreadTaskExecutor]: Error executing task on Server
java.lang.IllegalArgumentException: Cannot set property IntegerProperty{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222, 223, 224, 225, 226, 227, 228, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239, 240, 241, 242, 243, 244, 245, 246, 247, 248, 249, 250, 251, 252, 253, 254, 255, 256, 257, 258, 259, 260, 261, 262, 263, 264, 265, 266, 267, 268, 269, 270, 271, 272, 273, 274, 275, 276, 277, 278, 279, 280, 281, 282, 283, 284, 285, 286, 287, 288, 289, 290, 291, 292, 293, 294, 295, 296, 297, 298, 299, 300, 301, 302, 303, 304, 305, 306, 307, 308, 309, 310, 311, 312, 313, 314, 315, 316, 317, 318, 319, 320, 321, 322, 323, 324, 325, 326, 327, 328, 329, 330, 331, 332, 333, 334, 335, 336, 337, 338, 339, 340, 341, 342, 343, 344, 345, 346, 347, 348, 349, 350, 351, 352, 353, 354, 355, 356, 357, 358, 359, 360, 361, 362, 363, 364, 365, 366, 367, 368, 369, 370, 371, 372, 373, 374, 375, 376, 377, 378, 379, 380, 381, 382, 383, 384, 385, 386, 387, 388, 389, 390, 391, 392, 393, 394, 395, 396, 397, 398, 399, 400, 401, 402]} to 150 on Block{sacrificemod:altar_block}, it is not an allowed value
    at net.minecraft.state.StateHolder.with(StateHolder.java:115) ~[?:?] {re:classloading}
    at com.vingame.sacrificemod.block.AltarBlock.onBlockActivated(AltarBlock.java:101) ~[?:?] {re:classloading}
    at net.minecraft.block.AbstractBlock$AbstractBlockState.onBlockActivated(AbstractBlock.java:730) ~[?:?] {re:classloading}
    at net.minecraft.server.management.PlayerInteractionManager.func_219441_a(PlayerInteractionManager.java:347) ~[?:?] {re:classloading}
    at net.minecraft.network.play.ServerPlayNetHandler.processTryUseItemOnBlock(ServerPlayNetHandler.java:986) ~[?:?] {re:classloading}
    at net.minecraft.network.play.client.CPlayerTryUseItemOnBlockPacket.processPacket(CPlayerTryUseItemOnBlockPacket.java:45) ~[?:?] {re:classloading}
    at net.minecraft.network.play.client.CPlayerTryUseItemOnBlockPacket.processPacket(CPlayerTryUseItemOnBlockPacket.java:12) ~[?:?] {re:classloading}
    at net.minecraft.network.PacketThreadUtil.lambda$checkThreadAndEnqueue$0(PacketThreadUtil.java:19) ~[?:?] {re:classloading}
    at net.minecraft.util.concurrent.TickDelayedTask.run(TickDelayedTask.java:20) ~[?:?] {re:classloading}
    at net.minecraft.util.concurrent.ThreadTaskExecutor.run(ThreadTaskExecutor.java:139) ~[?:?] {re:classloading,pl:accesstransformer:B}
    at net.minecraft.util.concurrent.RecursiveEventLoop.run(RecursiveEventLoop.java:22) ~[?:?] {re:classloading}
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:758) ~[?:?] {re:classloading,pl:accesstransformer:B}
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:159) ~[?:?] {re:classloading,pl:accesstransformer:B}
    at net.minecraft.util.concurrent.ThreadTaskExecutor.driveOne(ThreadTaskExecutor.java:109) ~[?:?] {re:classloading,pl:accesstransformer:B}
    at net.minecraft.server.MinecraftServer.driveOneInternal(MinecraftServer.java:741) ~[?:?] {re:classloading,pl:accesstransformer:B}
    at net.minecraft.server.MinecraftServer.driveOne(MinecraftServer.java:735) ~[?:?] {re:classloading,pl:accesstransformer:B}
    at net.minecraft.util.concurrent.ThreadTaskExecutor.drainTasks(ThreadTaskExecutor.java:97) ~[?:?] {re:classloading,pl:accesstransformer:B}
    at net.minecraft.server.MinecraftServer.runScheduledTasks(MinecraftServer.java:720) ~[?:?] {re:classloading,pl:accesstransformer:B}
    at net.minecraft.server.MinecraftServer.func_240802_v_(MinecraftServer.java:667) ~[?:?] {re:classloading,pl:accesstransformer:B}
    at net.minecraft.server.MinecraftServer.lambda$startServer$0(MinecraftServer.java:233) ~[?:?] {re:classloading,pl:accesstransformer:B}
    at java.lang.Thread.run(Unknown Source) [?:?] {}

 

my custom Blockclass:

public class AltarBlock extends Block {

 

    public static final IntegerProperty SACRIFICE_LEVEL_PROPERTY = IntegerProperty.create("level", 0, 400);

 

    public AltarBlock() {
        super(Properties.create(Material.ROCK, MaterialColor.STONE).setRequiresTool().hardnessAndResistance(4, 10)
                .harvestLevel(2).harvestTool(ToolType.PICKAXE).sound(SoundType.STONE).setLightLevel((state) -> {
                    return 8;
                }));
        this.setDefaultState(
                this.stateContainer.getBaseState().with(SACRIFICE_LEVEL_PROPERTY, 0));

    }

    @Override
    public ActionResultType onBlockActivated(BlockState state, World world, BlockPos pos, PlayerEntity player,
            Hand hand, BlockRayTraceResult hit) {
        if (!world.isRemote)
            world.setBlockState(pos, state.with(SACRIFICE_LEVEL_PROPERTY, 150));

 

        return ActionResultType.SUCCESS;

  }

  

  @Override
    public BlockState getStateForPlacement(BlockItemUseContext context) {
        return this.getDefaultState().with(SACRIFICE_LEVEL_PROPERTY, 0);
    }

    @Override
    protected void fillStateContainer(StateContainer.Builder<Block, BlockState> builder) {
        builder.add(SACRIFICE_LEVEL_PROPERTY);
        super.fillStateContainer(builder);
    }

 

 

Edited by VinGame
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