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[1.15] Event for when a player or entity leaves the world


Differentiation

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Hey,

 

I know there's an event fired for when an entity joins the world. Is there a similar one for when an entity leaves the world? I need to set one of my projectile entity's thrower to null when they leave the world.

This projectile also can be spawned with entities such as zombies, so i need an event that would work for both players and entities.

 

Any help is appreciated

 

Thank you :)

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34 minutes ago, diesieben07 said:
  • Store the UUID of the owner, so that you can retrieve them later.
  • Use a WeakReference to reference the owner entity, so that when it unloads you don't cause a memory leak.
  • Before using the owner reference, check if the entity is still loaded using Entity#isAlive.

No need for an "unload" event.

Thanks, works now :)

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