Differentiation Posted February 21, 2021 Share Posted February 21, 2021 Hey, I know there's an event fired for when an entity joins the world. Is there a similar one for when an entity leaves the world? I need to set one of my projectile entity's thrower to null when they leave the world. This projectile also can be spawned with entities such as zombies, so i need an event that would work for both players and entities. Any help is appreciated Thank you Quote Link to comment Share on other sites More sharing options...
Luis_ST Posted February 21, 2021 Share Posted February 21, 2021 2 minutes ago, Differentiation said: Is there a similar one for when an entity leaves the world? you can use EntityLeaveWorldEvent I'm not sure, but the event should also take place in 1.15 Quote Link to comment Share on other sites More sharing options...
Differentiation Posted February 21, 2021 Author Share Posted February 21, 2021 34 minutes ago, diesieben07 said: Store the UUID of the owner, so that you can retrieve them later. Use a WeakReference to reference the owner entity, so that when it unloads you don't cause a memory leak. Before using the owner reference, check if the entity is still loaded using Entity#isAlive. No need for an "unload" event. Thanks, works now Quote Link to comment Share on other sites More sharing options...
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