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By Shinraiden · Posted
Okay so, Ive been getting this problem where during the FML loading,when it reached 50% and it randomly crashes. Heres my Crash Report : https://pastebin.com/H3wwyw96 Minecraft Launcher Error Crash : The game crashed whilst rendering overlay Error: net.minecraftforge.fml.config.ConfigFileTypeHandler$ConfigLoadingException: Failed loading config file jei-client.toml of type CLIENT for modid jei Exit Code: -1 Could anyone help me with this? -
By MinecraftXwinP · Posted
My bad, after modifying a build script, IDE need to sync with gradle again to rebuild the model or module(?). After syncing, the IDE runs works. Although, I'm still not sure what happened. I guess it's because when explicitly adding the netty dependency into the dependencies block, gradle will prefer newer version over the original version used by Minecraft? The final working buildscript for me is: https://github.com/tony84727/xp-tweak/blob/14c629e3e582beed0d620313a291cd2b54273220/build.gradle -
Hey @DaemonUmbra I'm trying to code a mod for 1.16.5 and I'm using tutorial that I've heard isn't that great. It's the one by Harry Talks... do you have any suggestions for a tutorial that's more specific for 1.16.5? Thanks :)
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By diesieben07 · Posted
ClientTickEvent is the wrong event, you have to use ServerTickEvent. Also note that tick events fire twice every tick, check TickEvent#phase. You cannot store variables like "tcount" in your item class, as there is only ever one instance of your item class so this variable will be shared between all instances of your item (e.g. if two players use it at the same time). You need to use either the ItemStack, a player capability or something like a global task system: A list of Runnables that your tick event runsy and which keep track of the timer themselves.
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