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Zeher_Monkey

1.16.3 How to get the World Name for saving files in the /saves folder

By Zeher_Monkey, Yesterday at 12:20 AM in Modder Support

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Posted yesterday at 12:20 AM

Hi,

 

I am updating some of my mods, and I store config files in the "/saves/WORLDNAME/" folder. I am having trouble getting this folder name at the moment.

 

In 1.12.2 the code to get this was:

FMLCommonHandler.instance().getMinecraftServerInstance().getFolderName()

 

However I'm struggling to find the equivalent in 1.16.

 

Many thanks in advance.

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Posted yesterday at 08:10 AM

Forge's config system has this built in using the ModConfig.Type.SERVER config type.

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Posted 19 hours ago (edited)
18 hours ago, diesieben07 said:

Forge's config system has this built in using the ModConfig.Type.SERVER config type.

Okay thanks, can these be changed dynamically with a world? 

 

Basically I am storing a LinkedHashMap with a BlockPos as the Key, and a custom Classfile as the value. When a block is placed down a new instance of the Customfile.class is created and added to the map, with that blocks BlockPos as the key, and the map is stored within the "/saves/WORLDNAME/mymod/" folder. I am assuming that Forge's config system is not the best system to use with my use-case.

Edited 19 hours ago by Zeher_Monkey
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Posted 14 hours ago

That is not a config file at all. That's a data file. Use WorldSavedData or a world capability.

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