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Starting GUI on key Input


Jeldrik

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Hey,

i am new to minecraft modding and to this forum and have to get used to a lot of things.

I was trying to make a custom GUI that is opened when I press a key.

In my ClientEvents file I want to read the Key input and start the GUI

@SubscribeEvent
	public void onKeyInput(final KeyboardKeyPressedEvent event) {
		if(event.getKeyCode() == 75) {
		Minecraft.getInstance().displayGuiScreen(new DiceScreen());
		}

But when i press "k", (supposed to be the Key with number 75) nothing happens.

This is my Screen class if needed:

@OnlyIn(Dist.CLIENT)
public class DiceScreen extends Screen {

	private static final ResourceLocation BACKGROUND_TEXTURE = new ResourceLocation(DnD.MOD_ID,
			"textures/gui/DiceScreen");

	public DiceScreen() {
		super(new TranslationTextComponent("jeldriks_dnd_mod.dice_screen"));
		this.height = 81;
		this.width = 175;
	}
	
	@Override
	public void render(MatrixStack matrixStack, int mouseX, int mouseY, final float partialTicks) {
		this.renderBackground(matrixStack);
		super.render(matrixStack, mouseX, mouseY, partialTicks);
		this.renderComponentHoverEffect(matrixStack, null, mouseX, mouseY);
		
	}

	@Override
	public void renderBackground(MatrixStack matrixStack) {
		super.renderBackground(matrixStack);
		this.font.drawString(matrixStack, "Choose your dice to roll!", 8.0f, 6.0f, 4210752); // posx posy color
		RenderSystem.color4f(1.0f, 1.0f, 1.0f, 1.0f);
		this.minecraft.getTextureManager().bindTexture(BACKGROUND_TEXTURE);
		int x = (this.width) / 2;
		int y = (this.height) / 2;
		this.blit(matrixStack, x, y, 0, 0, this.width, this.height);
	}
	
}

 

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Found an old thread about this topic and tried to apply the Code as you said. Good to know that the KeyPressedEvent only works on GUIs

The GUI Class works, i tried opening it in another way.

But I still can't get this to run:

private static Field KEYBIND_ARRAY = null;

	@SubscribeEvent(priority = EventPriority.LOWEST)
	public void onClientTick(final ClientTickEvent event) throws Exception {
		if (KEYBIND_ARRAY == null) {
			KEYBIND_ARRAY = KeyBinding.class.getDeclaredField("KEYBIND_ARRAY");
			KEYBIND_ARRAY.setAccessible(true);
		}
		if (event.phase.equals(Phase.END)) {
			@SuppressWarnings("unchecked")
			Map<String, KeyBinding> binds = (Map<String, KeyBinding>) KEYBIND_ARRAY.get(null);
			for (String bind : binds.keySet()) {
				if (binds.get(bind).isKeyDown()) {
					if (binds.get(bind).getKey()
							.getKeyCode() == (ModClientEvents.openDiceScreen.getKey().getKeyCode())) {
						Minecraft.getInstance().displayGuiScreen(new DiceScreen());
					}
					break;
				}	
			}
		}
	}

In ModClientEvents I Registered a KeyBind. It shows up in the Controls Settings.

Edited by Jeldrik
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34 minutes ago, Jeldrik said:

As I mentioned, I am new and still learning a lot.

I deleted the reflect code and have 2 simple checks. one for the eventphase, the other for the isKeyDown Method for my KeyBinding.

It still refuses to work :/


public void onClientTick(final ClientTickEvent event){
		if (event.phase.equals(Phase.END)) {
			if (ModClientEvents.openDiceScreen.isKeyDown()) {
				Minecraft.getInstance().displayGuiScreen(new DiceScreen());
			}

		}
	}

 

 

Edited by Jeldrik
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1.
@EventBusSubscriber(modid = DnD.MOD_ID, bus = Bus.MOD, value = Dist.CLIENT)
public class ModClientEvents {
	
public final static KeyBinding openDiceScreen = new KeyBinding("key.open_dice_screen", 75, "key.categories.miscellaneous");
	@SubscribeEvent
	public static void keyBindings(FMLClientSetupEvent event) {
		ClientRegistry.registerKeyBinding(openDiceScreen);
	}

}

2.
@EventBusSubscriber(modid = DnD.MOD_ID, bus = Bus.FORGE, value = Dist.CLIENT)
public class ClientEvents {
//here is my ClientTickEvent
}

 

Edited by Jeldrik
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