Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Starting GUI on key Input


Recommended Posts

  

Hey,

i am new to minecraft modding and to this forum and have to get used to a lot of things.

I was trying to make a custom GUI that is opened when I press a key.

In my ClientEvents file I want to read the Key input and start the GUI

@SubscribeEvent
	public void onKeyInput(final KeyboardKeyPressedEvent event) {
		if(event.getKeyCode() == 75) {
		Minecraft.getInstance().displayGuiScreen(new DiceScreen());
		}

But when i press "k", (supposed to be the Key with number 75) nothing happens.

This is my Screen class if needed:

@OnlyIn(Dist.CLIENT)
public class DiceScreen extends Screen {

	private static final ResourceLocation BACKGROUND_TEXTURE = new ResourceLocation(DnD.MOD_ID,
			"textures/gui/DiceScreen");

	public DiceScreen() {
		super(new TranslationTextComponent("jeldriks_dnd_mod.dice_screen"));
		this.height = 81;
		this.width = 175;
	}
	
	@Override
	public void render(MatrixStack matrixStack, int mouseX, int mouseY, final float partialTicks) {
		this.renderBackground(matrixStack);
		super.render(matrixStack, mouseX, mouseY, partialTicks);
		this.renderComponentHoverEffect(matrixStack, null, mouseX, mouseY);
		
	}

	@Override
	public void renderBackground(MatrixStack matrixStack) {
		super.renderBackground(matrixStack);
		this.font.drawString(matrixStack, "Choose your dice to roll!", 8.0f, 6.0f, 4210752); // posx posy color
		RenderSystem.color4f(1.0f, 1.0f, 1.0f, 1.0f);
		this.minecraft.getTextureManager().bindTexture(BACKGROUND_TEXTURE);
		int x = (this.width) / 2;
		int y = (this.height) / 2;
		this.blit(matrixStack, x, y, 0, 0, this.width, this.height);
	}
	
}

 

Link to post
Share on other sites
  • The event you are using (KeyboardKeyPressedEvent) only fires while a GUI is already open.
  • Use a KeyBinding and check KeyBinding#isKeyDown in ClientTickEvent (check TickEvent#phase, otherwise it runs twice every tick).
  • Do not use @OnlyIn.
Link to post
Share on other sites

Found an old thread about this topic and tried to apply the Code as you said. Good to know that the KeyPressedEvent only works on GUIs

The GUI Class works, i tried opening it in another way.

But I still can't get this to run:

private static Field KEYBIND_ARRAY = null;

	@SubscribeEvent(priority = EventPriority.LOWEST)
	public void onClientTick(final ClientTickEvent event) throws Exception {
		if (KEYBIND_ARRAY == null) {
			KEYBIND_ARRAY = KeyBinding.class.getDeclaredField("KEYBIND_ARRAY");
			KEYBIND_ARRAY.setAccessible(true);
		}
		if (event.phase.equals(Phase.END)) {
			@SuppressWarnings("unchecked")
			Map<String, KeyBinding> binds = (Map<String, KeyBinding>) KEYBIND_ARRAY.get(null);
			for (String bind : binds.keySet()) {
				if (binds.get(bind).isKeyDown()) {
					if (binds.get(bind).getKey()
							.getKeyCode() == (ModClientEvents.openDiceScreen.getKey().getKeyCode())) {
						Minecraft.getInstance().displayGuiScreen(new DiceScreen());
					}
					break;
				}	
			}
		}
	}

In ModClientEvents I Registered a KeyBind. It shows up in the Controls Settings.

Edited by Jeldrik
Link to post
Share on other sites
34 minutes ago, Jeldrik said:

As I mentioned, I am new and still learning a lot.

I deleted the reflect code and have 2 simple checks. one for the eventphase, the other for the isKeyDown Method for my KeyBinding.

It still refuses to work :/


public void onClientTick(final ClientTickEvent event){
		if (event.phase.equals(Phase.END)) {
			if (ModClientEvents.openDiceScreen.isKeyDown()) {
				Minecraft.getInstance().displayGuiScreen(new DiceScreen());
			}

		}
	}

 

 

Edited by Jeldrik
Link to post
Share on other sites
1.
@EventBusSubscriber(modid = DnD.MOD_ID, bus = Bus.MOD, value = Dist.CLIENT)
public class ModClientEvents {
	
public final static KeyBinding openDiceScreen = new KeyBinding("key.open_dice_screen", 75, "key.categories.miscellaneous");
	@SubscribeEvent
	public static void keyBindings(FMLClientSetupEvent event) {
		ClientRegistry.registerKeyBinding(openDiceScreen);
	}

}

2.
@EventBusSubscriber(modid = DnD.MOD_ID, bus = Bus.FORGE, value = Dist.CLIENT)
public class ClientEvents {
//here is my ClientTickEvent
}

 

Edited by Jeldrik
Link to post
Share on other sites
On 2/24/2021 at 9:28 PM, Jeldrik said:

Ohhh so simple :o

All works now, thanks a lot!

But how do I know that this is the case? cant find any documentation for that.

 

Edit: ah found it!

Where did u found it? Can u send me a link?Please

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...

Important Information

By using this site, you agree to our Privacy Policy.