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By RobloxMakesMyMomMad · Posted
Whenever i try to run the installer it says This application requires a java runtime environment 1.6.0 im runing windows 10 -
So I thought that I had gotten pretty far on my own but now apparently my code crashes the game. I am new to using the forge API and modding in general and some help on why this crashes the game and how to fix it would be greatly appreciated: public class SpecialItem extends ShootableItem { public SpecialItem(Properties properties){ super(properties); } @Override public Predicate<ItemStack> getInventoryAmmoPredicate() { return null; } @Override public int func_230305_d_() { return 15; } public int tcount=0; @SubscribeEvent public void ontick(TickEvent.ClientTickEvent event){ tcount++; } @Override public ActionResult<ItemStack> onItemRightClick(World worldIn, PlayerEntity playerIn, Hand handIn) { if (!playerIn.getCooldownTracker().hasCooldown(this)) { playerIn.getCooldownTracker().setCooldown(this, 40); Vector3d v3 = playerIn.getLook(1); for (tcount = 0; tcount <= 40;) { if (tcount%10 == 0 && tcount!= 40) { final SmallFireballEntity entitysmallfireball = new SmallFireballEntity(playerIn.getEntityWorld(), playerIn.getPosX(), playerIn.getPosY() + playerIn.getEyeHeight() - 0.4, playerIn.getPosZ(), v3.x + playerIn.getRNG().nextGaussian() * 0.05, v3.y, v3.z); entitysmallfireball./* shoot */func_234612_a_(playerIn, playerIn.rotationPitch, playerIn.rotationYaw, 0.0f, 1.5f, 1.0f); worldIn.addEntity(entitysmallfireball); } } tcount = 0; return ActionResult.resultSuccess(playerIn.getHeldItem(handIn)); } return ActionResult.resultFail(playerIn.getHeldItem(handIn)); } }
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By DarkShadow44 · Posted
I found a way to handle this, using javapoet as you suggested. For those who are interested in how it works, you can take a look at my sample here: https://github.com/DarkShadow44/compatibilitymod/tree/sourcegen Might not work with eclipse yet, but it builds properly. -
By ChampionAsh5357 · Posted
It's fired on the logical client and logical server. Most likely you'll only need to execute the logic on the server. -
By ChampionAsh5357 · Posted
If you're translating individual files, there's not much you can do about it. You could use the updateMappings gradlew task, but that's better for large batches of code. As for JSON item models, that is a much more complicated issue that involves layers and custom transform types. While still possible, the tradeoff isn't really worth it.
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