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I am creating a mod that has blocks that build structures, but I don't want to code in each of the positions for blocks by hand, so I want to use schematics. How would I start going about reading a schematic with forge?

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You could look at how vanilla minecraft load its .nbt structure files. the Igloo is a pretty simple one, so it would be a good place to start. You can find other examples about loading structures from file here: https://github.com/Beethoven92/BetterEndForge

Check out the port of the BetterEnd fabric mod (WIP): https://www.curseforge.com/minecraft/mc-mods/betterend-forge-port

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23 minutes ago, Beethoven92 said:

You could look at how vanilla minecraft load its .nbt structure files

Alright. It seems it uses TemplateManager, and I have figured out how to get that, ang grab a Template using it, but how do I get the blocks from said template?

if (!world.isRemote) {
  TemplateManager manager = world.getServer().func_241755_D_().getStructureTemplateManager();
  Template template = manager.getTemplate(new ResourceLocation(ModBase.MODID, "schematics/small_house"));


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Posted (edited)

It turns out using 

TemplateManager manager = world.getServer().func_241755_D_().getStructureTemplateManager();

crashes if its a singleplayer world, even with the !world.isRemote, so how else do I get the TemplateManager?


And I think to get the blocks I just do

BlockPos temp = new BlockPos(pos.getX(), pos.getY() + 1, pos.getZ());
template.func_215386_a(temp, new PlacementSettings(), Blocks.ACACIA_WOOD, true);


Edited by NullDev
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Posted (edited)
On 3/4/2021 at 3:22 AM, Beethoven92 said:

Please, post a link to your repository so we can see the whole code...

Sorry it took me so long, but here you go. I am trying to build it block by block from a tileentity. The code for the building is in the OneBlockBuilderTileEntityAbstract class. I currently have my own system implemented, but I'd prefer to use schematics, because those will be easier for complex structures.


Edited by NullDev
Forgot github link
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