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[1.16] Registrate IBakedModel


Zemelua

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public static class BakedModel implements IBakedModel {
	@Override
	public List<BakedQuad> getQuads(@Nullable BlockState state, @Nullable Direction side, Random rand) {
		if (state.getBlock() instanceof OreBlock) {
			BakedQuadBuilder builder = new BakedQuadBuilder(ModelLoader.White.instance());
			List<BakedQuad> quads = new ArrayList<BakedQuad>();
			quads.add(builder.build());
			return quads;
		}
		return null;
	}
}

I want to make the texture of an ore block pure white as a sample in getQuads of the class that implements IBakedModel, but I don't know how to register it.

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Thank you. We were able to confirm the operation as planned.
The question changes, but I'm not sure about Baked Quad, how do I specify a sprite for each face? Should I specify each Direction in face and return them as a List of 6?

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