Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Minecraft: Just Press Spacebar 2 Part 1!

Recommended Posts

Hello There! Today we are playing a very unique and well done map! Of course we chose this map because of the meme with my spacebar and everything but we were both blown away with how well designed and how the redstone/command blocks worked on this map! There are some pretty funny moments in this video that I know you guys are gonna love! I hope you all enjoy this video and if you did don't forget to like and sub for more!


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing

    No registered users viewing this page.

  • Posts

    • Java 16 is not yet supported.
    • So I tried launching my mod with 214 mods and it launches just fine but as soon as it's done loading it crashes, I've tried reading the logs but couldn't find it. latest.log
    • I wanted to play on my Forge Server with some friends but after I used the installer and got everything setup the forge.jar(That's what I have the .jar named NOT the vanilla .jar) It wouldn't start I've tryed restarting my computer, un-installing and re-installing Java, the jarfix, and lastly downgrading the server and nothing is working! Any help with this would be greatly appreciated. Latest log [14Jun2021 05:31:37.050] [main/INFO] [cpw.mods.modlauncher.Launcher/MODLAUNCHER]: ModLauncher running: args [--gameDir, ., --launchTarget, fmlserver, --fml.forgeVersion, 36.1.20, --fml.mcpVersion, 20210115.111550, --fml.mcVersion, 1.16.5, --fml.forgeGroup, net.minecraftforge, nogui] [14Jun2021 05:31:37.063] [main/INFO] [cpw.mods.modlauncher.Launcher/MODLAUNCHER]: ModLauncher 8.0.9+86+master.3cf110c starting: java version 16.0.1 by Oracle Corporation
    • { "ambientocclusion": false, "textures": { "all": "block/water_still" }, "elements": [ { "name": "water", "from": [2, 1, 2], "to": [14, 12, 15], "rotation": {"angle": 0, "axis": "y", "origin": [10, 9, 10]}, "color": 4, "faces": { "north": {"uv": [0, 0, 16, 16], "texture": "#all", "cullface": "north"}, "east": {"uv": [0, 0, 16, 16], "texture": "#all", "cullface": "up"}, "south": {"uv": [0, 0, 16, 16], "texture": "#all", "cullface": "south"}, "west": {"uv": [0, 0, 16, 16], "texture": "#all", "cullface": "west"}, "up": {"uv": [0, 0, 16, 16], "texture": "#all", "cullface": "up"}, "down": {"uv": [0, 0, 16, 16], "texture": "#all", "cullface": "down"} } } ] } smth like it
    • I wanted to create a colored Item based on the item's NBT tag data, so I used an IItemColor, which worked well. However, I changed the item's model to that of a block model:  { "parent": "block/cube_all", "textures": { "all": "modid:item/custom_item" } } Now, the item is not being colored. How can I color the item model with the NBT tag data? I'm storing DyeColor IDs in the NBT tag to read in the IItemColor instance. 
  • Topics

  • Who's Online (See full list)

  • Create New...

Important Information

By using this site, you agree to our Privacy Policy.