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Accessing a ResourceLocation without a "Mod" file


nerdboy

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Hi,

 

I have been trying to write up a small library of gui widgets for modders to use. I am however having a small issue with textures. I have a spite sheet loaked at "minecraft/assets/guitoolkit/textures/gui/Toolkit.png" and am refering to it with the following static declaration.

 

public static final ResourceLocation image = new ResourceLocation("guitoolkit","textures/gui/Toolkit.png");

 

I have found that minecraft will only find the texture with a class marked with the @mod annotation. Without a class such as this the textures cannot be found. I assume fml looks for assets within the same domain as a registered mod however the small library doesn't need a "Mod class" it does however still require the textures. I was wondering if there is any way to get around this requirement?

 

nerdboy

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