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Emissive Textures for Entities


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How do I make it so my custom entity has an emissive texture? I couldn't find any tutorials on it specifically for modding, only for making resource packs, so I'm kinda confused on how it would work in a mod and whether it would require Optifine or not. 

image.png.5a732e0754cc3ec26057cc9d36982671.png

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