Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

[1.16.5]Determine the block that the player is looking at.


NoClipMonster
 Share

Recommended Posts

Hello, I am a moder novice and I can't figure out how to get the name and position of the block that the player is looking at.
I want to make a bot that will dig for resources itself.
I tried to do this with the help of Ray Trace Result, but nothing happened, I can't find the normal documentation for 1.16.5.
Please help me solve it.

Edited by NoClipMonster
Link to comment
Share on other sites

Find existing usages of RayTraceResult.

  • Like 2

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

3 minutes ago, Beethoven92 said:

The F3 debug screen has a similar function to what you are searching for. If you think about it, on the right it shows you the the name of the block you are looking at. Maybe try looking how vanilla implements that?

Okay I'll try, thanks for the hint

Link to comment
Share on other sites

1 hour ago, Beethoven92 said:

The F3 debug screen has a similar function to what you are searching for. If you think about it, on the right it shows you the the name of the block you are looking at. Maybe try looking how vanilla implements that?

OK, due to my lack of experience, I didn't find any information that could even push me in the right direction.

Link to comment
Share on other sites

32 minutes ago, Beethoven92 said:

The class i pointed you toward is called DebugOverlayGui. Did you find it? There you can find an example of what you are trying to achieve

This will be useful for me, thank you, but I managed to do it using RayTraceResult.

Thank you so much for your help.

I'll leave the code for people like me) 

 

public Block LookingAt(){
    RayTraceResult rt = Minecraft.getInstance().hitResult;

    double x = (rt.getLocation().x);
    double y = (rt.getLocation().y);
    double z = (rt.getLocation().z);

    double xla = Minecraft.getInstance().player.getLookAngle().x;
    double yla = Minecraft.getInstance().player.getLookAngle().y;
    double zla = Minecraft.getInstance().player.getLookAngle().z;

    if ((x%1==0)&&(xla<0))x-=0.01;
    if ((y%1==0)&&(yla<0))y-=0.01;
    if ((z%1==0)&&(zla<0))z-=0.01;

    BlockPos ps = new BlockPos(x,y,z);
    BlockState bl = Minecraft.getInstance().level.getBlockState(ps);

    return bl.getBlock();
}

If you have any ideas for improving the code, please write.

Edited by NoClipMonster
Link to comment
Share on other sites

Found a better solution 

ArrayList<String> list = new ArrayList<String>();

Minecraft minecraft = Minecraft.getInstance();
ClientPlayerEntity player= minecraft.player;
ClientWorld level = minecraft.level;

RayTraceResult block =  player.pick(20.0D, 0.0F, false);
RayTraceResult fluid =  player.pick(20.0D, 0.0F, true);

\\BLOCK
if(block.getType() == RayTraceResult.Type.BLOCK)
{
    BlockPos blockpos = ((BlockRayTraceResult)block).getBlockPos();
    BlockState blockstate = level.getBlockState(blockpos);
    LOGGER.info("Looking at: "+blockstate.getBlock()+"\nPosition= "+ blockpos.getX() + ", " + blockpos.getY() + ", " + blockpos.getZ());
}
\\FLUID
if(fluid.getType() == RayTraceResult.Type.BLOCK)
{
    BlockPos blockpos = ((BlockRayTraceResult)fluid).getBlockPos();
    BlockState blockstate = level.getBlockState(blockpos);
    LOGGER.info("Looking at: "+blockstate.getBlock()+"\nPosition= "+ blockpos.getX() + ", " + blockpos.getY() + ", " + blockpos.getZ());
}

What do the first two variables do?

player.pick(20.0D, 0.0F, false);

Edited by NoClipMonster
  • Like 1
Link to comment
Share on other sites

Go look at the function?
Also, this code is still client side due to the call to Minecraft.getInstance()

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

It is not necessarily incorrect the way you are doing it...just you will only be able to use the above code client side..if it is enough for what you are trying to achieve then its good..but if you intend to call this portion of code somewhere else that is not the client side then it won't work due to the presence of client side only classes (like the Minecraft class)

  • Like 1

Check out the port of the BetterEnd fabric mod (WIP): https://www.curseforge.com/minecraft/mc-mods/betterend-forge-port

Link to comment
Share on other sites

13 hours ago, Beethoven92 said:

It is not necessarily incorrect the way you are doing it...just you will only be able to use the above code client side..if it is enough for what you are trying to achieve then its good..but if you intend to call this portion of code somewhere else that is not the client side then it won't work due to the presence of client side only classes (like the Minecraft class)

Yes, I guessed it when I went to bed 😅😅
Thank you🙂

Link to comment
Share on other sites

New version:

public void LookingAt(PlayerEntity player, boolean isFluid){
    ArrayList<String> list = new ArrayList<String>();

    RayTraceResult block =  player.pick(20.0D, 0.0F, isFluid);

     if(block.getType() == RayTraceResult.Type.BLOCK)
      {
        BlockPos blockpos = ((BlockRayTraceResult)block).getBlockPos();
        BlockState blockstate = player.level.getBlockState(blockpos);
        LOGGER.info("Looking at: "+blockstate.getBlock()+"\nIs Fluid: "+isFluid+"\nPosition= "+ blockpos.getX() + ", " + blockpos.getY() + ", " + blockpos.getZ());
      }
}
  • Like 1
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • post a screenshot where the full path of the folder visible is or a screenshot where we can make sure it is the correct folder  
    • What do you mean by that?
    • I want to play minecraft modded with CurseForge but every time i start my mincraft its crash with the report:  This crash may be caused by an invalid java runtime configuration. Check any custom configuration settings. Exite Code:1 and i dont now what it mean i already reinstalled minecraft and curseforge i dont have mods loaded or installed when i start the game. i just start forge 1.18.2 but its crash. This is the Game output: 17:01:53.866 launcher main Preparing to launch minecraft client for forge-40.1.0 17:01:53.867 launcher main Prepared asset index 17:01:54.226 launcher main Have 3120 total files to check or download 17:01:54.235 launcher main Local file C:\Users\User\curseforge\minecraft\Install\versions\forge-40.1.0\forge-40.1.0.jar is incomplete 17:01:55.968 launcher main Minecraft client forge-40.1.0 requires 1521781 bytes to download. 17:01:55.968 launcher main Starting! 17:01:55.968 launcher main Downloading 1 files 17:01:56.177 launcher main Download from https://piston-data.mojang.com/v1/objects/2e9a3e3107cca00d6bc9c97bf7d149cae163ef21/client.jar had invalid checksum! Expected: 2e9a3e3107cca00d6bc9c97bf7d149cae163ef21 got: 04292004f7145d1d991b8808d2976f9dc8db5cba 17:01:56.741 launcher main Download from https://piston-data.mojang.com/v1/objects/2e9a3e3107cca00d6bc9c97bf7d149cae163ef21/client.jar passed checksum check. 17:01:56.741 launcher main Downloaded https://piston-data.mojang.com/v1/objects/2e9a3e3107cca00d6bc9c97bf7d149cae163ef21/client.jar to C:\Users\User\curseforge\minecraft\Install\versions\forge-40.1.0\forge-40.1.0.jar 17:01:56.741 launcher main Downloads successful 17:01:56.741 launcher main TIMER: Downloads took 0 seconds. 17:01:56.741 launcher main Downloading Java Runtime java-runtime-beta:17.0.1.12.1 17:01:57.506 launcher main Extracting 8 files! 17:01:58.159 launcher main Using default game log configuration client-1.12.xml (outputs XML) 17:02:00.387 cpw.mods.modlauncher.Launcher main ModLauncher running: args [--username, Pixelcaft, --version, forge-40.1.0, --gameDir, C:\Users\User\curseforge\minecraft\Instances\test (3), --assetsDir, C:\Users\User\curseforge\minecraft\Install\assets, --assetIndex, 1.18, --uuid, d5bb472870874443847c9b99c9bf273f, --accessToken, ❄❄❄❄❄❄❄❄, --clientId, NDdmNzk3ZjctMzZmMS00YWI0LTkyNzktNGYyMDQwYjUwYmRl, --xuid, 2535455300377521, --userType, msa, --versionType, release, --width, 1024, --height, 768, --launchTarget, forgeclient, --fml.forgeVersion, 40.1.0, --fml.mcVersion, 1.18.2, --fml.forgeGroup, net.minecraftforge, --fml.mcpVersion, 20220404.173914] 17:02:00.393 cpw.mods.modlauncher.Launcher main ModLauncher 9.1.3+9.1.3+main.9b69c82a starting: java version 17.0.1 by Microsoft 17:02:00.537 mixin main SpongePowered MIXIN Subsystem Version=0.8.5 Source=union:/C:/Users/User/curseforge/minecraft/Install/libraries/org/spongepowered/mixin/0.8.5/mixin-0.8.5.jar%2314!/ Service=ModLauncher Env=CLIENT 17:02:00.603 net.minecraftforge.fml.loading.FMLConfig main Configuration file C:\Users\User\curseforge\minecraft\Instances\test (3)\config\fml.toml is not correct. Correcting 17:02:00.612 net.minecraftforge.fml.loading.FMLConfig main Incorrect key [defaultConfigPath] was corrected from null to defaultconfigs 17:02:01.245 launcher main Exception in thread "main" java.io.UncheckedIOException: java.io.IOException: Invalid paths argument, contained no existing paths: [C:\Users\User\curseforge\minecraft\Install\libraries\net\minecraft\client\1.18.2-20220404.173914\client-1.18.2-20220404.173914-srg.jar, C:\Users\User\curseforge\minecraft\Install\libraries\net\minecraft\client\1.18.2-20220404.173914\client-1.18.2-20220404.173914-extra.jar, C:\Users\User\curseforge\minecraft\Install\libraries\net\minecraftforge\forge\1.18.2-40.1.0\forge-1.18.2-40.1.0-client.jar] at cpw.mods.securejarhandler@1.0.3/cpw.mods.jarhandling.impl.Jar.<init>(Jar.java:74) at cpw.mods.securejarhandler@1.0.3/cpw.mods.jarhandling.SecureJar.from(SecureJar.java:58) at MC-BOOTSTRAP/fmlloader@1.18.2-40.1.0/net.minecraftforge.fml.loading.moddiscovery.ModJarMetadata.buildFile(ModJarMetadata.java:41) at MC-BOOTSTRAP/fmlloader@1.18.2-40.1.0/net.minecraftforge.fml.loading.moddiscovery.MinecraftLocator.scanMods(MinecraftLocator.java:33) at MC-BOOTSTRAP/fmlloader@1.18.2-40.1.0/net.minecraftforge.fml.loading.moddiscovery.ModDiscoverer.discoverMods(ModDiscoverer.java:50) at MC-BOOTSTRAP/fmlloader@1.18.2-40.1.0/net.minecraftforge.fml.loading.FMLLoader.beginModScan(FMLLoader.java:166) at MC-BOOTSTRAP/fmlloader@1.18.2-40.1.0/net.minecraftforge.fml.loading.FMLServiceProvider.beginScanning(FMLServiceProvider.java:86) at MC-BOOTSTRAP/cpw.mods.modlauncher@9.1.3/cpw.mods.modlauncher.TransformationServiceDecorator.runScan(TransformationServiceDecorator.java:112) at MC-BOOTSTRAP/cpw.mods.modlauncher@9.1.3/cpw.mods.modlauncher.TransformationServicesHandler.lambda$runScanningTransformationServices$8(TransformationServicesHandler.java:100) at java.base/java.util.stream.ReferencePipeline$3$1.accept(ReferencePipeline.java:197) at java.base/java.util.HashMap$ValueSpliterator.forEachRemaining(HashMap.java:1779) at java.base/java.util.stream.AbstractPipeline.copyInto(AbstractPipeline.java:509) at java.base/java.util.stream.AbstractPipeline.wrapAndCopyInto(AbstractPipeline.java:499) at java.base/java.util.stream.AbstractPipeline.evaluate(AbstractPipeline.java:575) at java.base/java.util.stream.AbstractPipeline.evaluateToArrayNode(AbstractPipeline.java:260) at java.base/java.util.stream.ReferencePipeline.toArray(ReferencePipeline.java:616) at java.base/java.util.stream.ReferencePipeline.toArray(ReferencePipeline.java:622) at java.base/java.util.stream.ReferencePipeline.toList(ReferencePipeline.java:627) at MC-BOOTSTRAP/cpw.mods.modlauncher@9.1.3/cpw.mods.modlauncher.TransformationServicesHandler.runScanningTransformationServices(TransformationServicesHandler.java:102) at MC-BOOTSTRAP/cpw.mods.modlauncher@9.1.3/cpw.mods.modlauncher.TransformationServicesHandler.initializeTransformationServices(TransformationServicesHandler.java:55) at MC-BOOTSTRAP/cpw.mods.modlauncher@9.1.3/cpw.mods.modlauncher.Launcher.run(Launcher.java:87) at MC-BOOTSTRAP/cpw.mods.modlauncher@9.1.3/cpw.mods.modlauncher.Launcher.main(Launcher.java:77) at MC-BOOTSTRAP/cpw.mods.modlauncher@9.1.3/cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:26) at MC-BOOTSTRAP/cpw.mods.modlauncher@9.1.3/cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:23) at cpw.mods.bootstraplauncher@1.0.0/cpw.mods.bootstraplauncher.BootstrapLauncher.main(BootstrapLauncher.java:149) Caused by: java.io.IOException: Invalid paths argument, contained no existing paths: [C:\Users\User\curseforge\minecraft\Install\libraries\net\minecraft\client\1.18.2-20220404.173914\client-1.18.2-20220404.173914-srg.jar, C:\Users\User\curseforge\minecraft\Install\libraries\net\minecraft\client\1.18.2-20220404.173914\client-1.18.2-20220404.173914-extra.jar, C:\Users\User\curseforge\minecraft\Install\libraries\net\minecraftforge\forge\1.18.2-40.1.0\forge-1.18.2-40.1.0-client.jar] ... 25 more 17:02:01.245 monitor Process Monitor Process crashed with exit code 1
    • why do you work with .schematic file? From what I know are .schematic files a community creation and not used by vanilla you can take a look how they are written
    • I did look at vanilla code, but I don't understand how it works. For example, what does the PoseStack do? How should I use the buffers? And how does it "attach" to the model?
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.