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Crash Starting on MacOS and DisplayLink


mafiaboy01
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I get a crash trying to load a Forge client on my Mac but only when plugged into a Displaylink Dock. Vanilla client has no issues.

 

Seems like there is some sort fo compatibility issue on Forge that isn't there on Vanilla Minecraft.

 

---- Minecraft Crash Report ----
// Who set us up the TNT?

Time: 18/03/21 5:18 PM
Description: Initializing game

java.lang.IllegalStateException: GLFW error before init: [0x10008]Cocoa: Failed to find service port for display
	at com.mojang.blaze3d.platform.GLX.func_229879_lam_(SourceFile:64) ~[?:?] {re:classloading}
	at net.minecraft.client.MainWindow.func_211162_a(MainWindow.java:131) ~[?:?] {re:classloading,pl:runtimedistcleaner:A}
	at com.mojang.blaze3d.platform.GLX._initGlfw(SourceFile:63) ~[?:?] {re:classloading}
	at com.mojang.blaze3d.systems.RenderSystem.initBackendSystem(SourceFile:1060) ~[?:?] {re:classloading}
	at net.minecraft.client.Minecraft.<init>(Minecraft.java:416) ~[?:?] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A}
	at net.minecraft.client.main.Main.main(Main.java:149) ~[1.16.5-forge-36.1.0.jar:?] {re:classloading,pl:runtimedistcleaner:A}
	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_74] {}
	at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_74] {}
	at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_74] {}
	at java.lang.reflect.Method.invoke(Method.java:498) ~[?:1.8.0_74] {}
	at net.minecraftforge.fml.loading.FMLClientLaunchProvider.lambda$launchService$0(FMLClientLaunchProvider.java:51) ~[forge-1.16.5-36.1.0.jar:36.1] {}
	at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:37) [modlauncher-8.0.9.jar:?] {}
	at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:54) [modlauncher-8.0.9.jar:?] {}
	at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:72) [modlauncher-8.0.9.jar:?] {}
	at cpw.mods.modlauncher.Launcher.run(Launcher.java:82) [modlauncher-8.0.9.jar:?] {}
	at cpw.mods.modlauncher.Launcher.main(Launcher.java:66) [modlauncher-8.0.9.jar:?] {}


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Thread: Render thread
Stacktrace:
	at com.mojang.blaze3d.platform.GLX.func_229879_lam_(SourceFile:64) ~[?:?] {re:classloading}
	at net.minecraft.client.MainWindow.func_211162_a(MainWindow.java:131) ~[?:?] {re:classloading,pl:runtimedistcleaner:A}
	at com.mojang.blaze3d.platform.GLX._initGlfw(SourceFile:63) ~[?:?] {re:classloading}
	at com.mojang.blaze3d.systems.RenderSystem.initBackendSystem(SourceFile:1060) ~[?:?] {re:classloading}
	at net.minecraft.client.Minecraft.<init>(Minecraft.java:416) ~[?:?] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A}
-- Initialization --
Details:
Stacktrace:
	at net.minecraft.client.main.Main.main(Main.java:149) ~[1.16.5-forge-36.1.0.jar:?] {re:classloading,pl:runtimedistcleaner:A}
	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_74] {}
	at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_74] {}
	at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_74] {}
	at java.lang.reflect.Method.invoke(Method.java:498) ~[?:1.8.0_74] {}
	at net.minecraftforge.fml.loading.FMLClientLaunchProvider.lambda$launchService$0(FMLClientLaunchProvider.java:51) ~[forge-1.16.5-36.1.0.jar:36.1] {}
	at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:37) [modlauncher-8.0.9.jar:?] {}
	at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:54) [modlauncher-8.0.9.jar:?] {}
	at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:72) [modlauncher-8.0.9.jar:?] {}
	at cpw.mods.modlauncher.Launcher.run(Launcher.java:82) [modlauncher-8.0.9.jar:?] {}
	at cpw.mods.modlauncher.Launcher.main(Launcher.java:66) [modlauncher-8.0.9.jar:?] {}


-- System Details --
Details:
	Minecraft Version: 1.16.5
	Minecraft Version ID: 1.16.5
	Operating System: Mac OS X (x86_64) version 10.15.7
	Java Version: 1.8.0_74, Oracle Corporation
	Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
	Memory: 568372024 bytes (542 MB) / 1744830464 bytes (1664 MB) up to 2147483648 bytes (2048 MB)
	CPUs: 12
	JVM Flags: 8 total; -Xss1M -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M
	Launched Version: 1.16.5-forge-36.1.0
	Backend library: LWJGL version 3.2.1 build 12
	Backend API: NO CONTEXT
	GL Caps: 
	Using VBOs: Yes
	Is Modded: Definitely; Client brand changed to 'forge'
	Type: Client (map_client.txt)
	CPU: <unknown>

 

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This isn't something we can fix.
Apple changed their graphics API on M1 Macs and while it has been fixed, we need to wait for that fix to trickle down from GLFW to LWJGL to Mojang

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

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19 minutes ago, DaemonUmbra said:

This isn't something we can fix.
Apple changed their graphics API on M1 Macs and while it has been fixed, we need to wait for that fix to trickle down from GLFW to LWJGL to Mojang

Sorry this isn't on an M1 Mac, it's a 2018 MacBook Pro 15. Forge starts perfectly fine without the dock plugged in but fails when it's hooked up.

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Well maybe DisplayLink has the same issue as the M1s

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

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(amd64) version 10.0     Java Version: 17.0.1, Microsoft     Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft     Memory: 888081408 bytes (846 MiB) / 2126512128 bytes (2028 MiB) up to 4294967296 bytes (4096 MiB)     CPUs: 8     Processor Vendor: GenuineIntel     Processor Name: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz     Identifier: Intel64 Family 6 Model 158 Stepping 13     Microarchitecture: Coffee Lake     Frequency (GHz): 3.60     Number of physical packages: 1     Number of physical CPUs: 8     Number of logical CPUs: 8     Graphics card #0 name: NVIDIA GeForce RTX 2060 SUPER     Graphics card #0 vendor: NVIDIA (0x10de)     Graphics card #0 VRAM (MB): 4095.00     Graphics card #0 deviceId: 0x1f06     Graphics card #0 versionInfo: DriverVersion=31.0.15.1748     Memory slot #0 capacity (MB): 8192.00     Memory slot #0 clockSpeed (GHz): 2.13     Memory slot #0 type: DDR4     Memory slot #1 capacity (MB): 8192.00     Memory slot #1 clockSpeed (GHz): 2.13     Memory 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mod:cameraoverhaul (incompatible), mod:cloth_config (incompatible), mod:forge, mod:travelerstitles, mod:dsurround     World Generation: Stable     Type: Integrated Server (map_client.txt)     Is Modded: Definitely; Client brand changed to 'forge'; Server brand changed to 'forge'     OptiFine Version: OptiFine_1.18.2_HD_U_H7     OptiFine Build: 20220410-185216     Render Distance Chunks: 8     Mipmaps: 4     Anisotropic Filtering: 1     Antialiasing: 0     Multitexture: false     Shaders: null     OpenGlVersion: 3.2.0 NVIDIA 517.48     OpenGlRenderer: NVIDIA GeForce RTX 2060 SUPER/PCIe/SSE2     OpenGlVendor: NVIDIA Corporation     CpuCount: 8     ModLauncher: 9.1.3+9.1.3+main.9b69c82a     ModLauncher launch target: forgeclient     ModLauncher naming: srg     ModLauncher services:          mixin PLUGINSERVICE          eventbus PLUGINSERVICE          slf4jfixer PLUGINSERVICE          object_holder_definalize PLUGINSERVICE          runtime_enum_extender PLUGINSERVICE          capability_token_subclass PLUGINSERVICE          accesstransformer PLUGINSERVICE          runtimedistcleaner PLUGINSERVICE          mixin TRANSFORMATIONSERVICE          OptiFine TRANSFORMATIONSERVICE          fml TRANSFORMATIONSERVICE     FML Language Providers:         minecraft@1.0         lowcodefml@null         javafml@null     Mod List:         client-1.18.2-20220404.173914-srg.jar             |Minecraft                     |minecraft                     |1.18.2              |DONE      |Manifest: a1:d4:5e:04:4f:d3:d6:e0:7b:37:97:cf:77:b0:de:ad:4a:47:ce:8c:96:49:5f:0a:cf:8c:ae:b2:6d:4b:8a:3f         TerraBlender-forge-1.18.2-1.2.0.126.jar           |TerraBlender                  |terrablender                  |1.2.0.126           |DONE      |Manifest: NOSIGNATURE         swingthroughgrass-1.18.2-1.9.0.jar                |SwingThroughGrass             |swingthroughgrass             |1.18.2-1.9.0        |DONE      |Manifest: NOSIGNATURE         humancompanions-1.18.2-1.4.7.jar                  |Human Companions              |humancompanions               |1.18.2-1.4.7        |DONE      |Manifest: NOSIGNATURE         mobz-3.3.4-forge.jar                              |MobZ                          |mobz                          |3.3.4               |DONE      |Manifest: NOSIGNATURE         CreativeCore_FORGE_v2.6.15_mc1.18.2.jar           |CreativeCore                  |creativecore                  |0.0NONE             |DONE      |Manifest: NOSIGNATURE         trolls-0.3.jar                                    |trolls                        |trolls                        |1.0.0               |DONE      |Manifest: NOSIGNATURE         jei-1.18.2-9.7.1.255.jar                          |Just Enough Items             |jei                           |9.7.1.255           |DONE      |Manifest: NOSIGNATURE         YungsBridges-1.18.2-Forge-2.1.0.jar               |YUNG's Bridges                |yungsbridges                  |1.18.2-Forge-2.1.0  |DONE      |Manifest: NOSIGNATURE         kingvillager-1.10.jar                             |The King of the Village       |kingvillager                  |1.10                |DONE      |Manifest: NOSIGNATURE         Kobolds-2.1.0.jar                                 |Kobolds                       |kobolds                       |2.1.0               |DONE      |Manifest: NOSIGNATURE         waystones-forge-1.18.2-10.1.0.jar                 |Waystones                     |waystones                     |10.1.0              |DONE      |Manifest: NOSIGNATURE         EpicFight-18.3.6.jar                              |Epic Fight                    |epicfight                     |18.3.6              |DONE      |Manifest: NOSIGNATURE         EnhancedVisuals_FORGE_v1.5.5_mc1.18.2.jar         |EnhancedVisuals               |enhancedvisuals               |1.5.5               |DONE      |Manifest: NOSIGNATURE         YungsExtras-1.18.2-Forge-2.1.0.jar                |YUNG's Extras                 |yungsextras                   |1.18.2-Forge-2.1.0  |DONE      |Manifest: NOSIGNATURE         zombieawareness-1.18.1-1.12.3.jar                 |Zombie Awareness              |zombieawareness               |1.18.1-1.12.3       |DONE      |Manifest: NOSIGNATURE         YungsApi-1.18.2-Forge-2.0.8.jar                   |YUNG's API                    |yungsapi                      |1.18.2-Forge-2.0.8  |DONE      |Manifest: NOSIGNATURE         BetterThirdPerson-Forge-1.18.2-1.8.1.jar          |Better Third Person           |betterthirdperson             |1.8.1               |DONE      |Manifest: NOSIGNATURE         [1.18.x]-Epic-Knights-Armor-and-Weapons-6.6v.jar  |Epic Knights: Armor and Weapon|magistuarmory                 |1.0                 |DONE      |Manifest: NOSIGNATURE         guardvillagers-1.18.2.1.4.3.jar                   |Guard Villagers               |guardvillagers                |1.4.3               |DONE      |Manifest: NOSIGNATURE         coroutil-1.18.1-1.2.38.jar                        |CoroUtil                      |coroutil                      |1.18.1-1.2.38       |DONE      |Manifest: NOSIGNATURE         balm-3.2.0+0.jar                                  |Balm                          |balm                          |3.2.0+0             |DONE      |Manifest: NOSIGNATURE         Enhanced_Celestials-forge-1.18.2-2.0.7.jar        |Enhanced Celestials           |enhancedcelestials            |2.0.7               |DONE      |Manifest: NOSIGNATURE         Oh_The_Biomes_You'll_Go-forge-1.18.2-1.4.4.jar    |Oh The Biomes You'll Go       |byg                           |1.4                 |DONE      |Manifest: NOSIGNATURE         cameraoverhaul-1.0-1.18.2.jar                     |Camera Overhaul               |cameraoverhaul                |1.0.0               |DONE      |Manifest: NOSIGNATURE         cloth-config-6.4.90-forge.jar                     |Cloth Config v4 API           |cloth_config                  |6.4.90              |DONE      |Manifest: NOSIGNATURE         forge-1.18.2-40.1.80-universal.jar                |Forge                         |forge                         |40.1.80             |DONE      |Manifest: 84:ce:76:e8:45:35:e4:0e:63:86:df:47:59:80:0f:67:6c:c1:5f:6e:5f:4d:b3:54:47:1a:9f:7f:ed:5e:f2:90         TravelersTitles-1.18.2-Forge-2.1.1.jar            |Traveler's Titles             |travelerstitles               |1.18.2-Forge-2.1.1  |DONE      |Manifest: NOSIGNATURE         DynamicSurroundings-5.0.0.4.jar                   |§3Dynamic Surroundings: Resurr|dsurround                     |5.0.0.4             |DONE      |Manifest: NOSIGNATURE     Crash Report UUID: 2bc32199-3d7c-43e8-84ef-530961eda183     FML: 40.1     Forge: net.minecraftforge:40.1.80
    • I have attached capability.  @SubscribeEvent public static void OnAttachCapabilitiesPlayer(AttachCapabilitiesEvent<Entity> event) { if(event.getObject() instanceof Player) { if(!event.getObject().getCapability(PlayerThirstProvider.PLAYER_THIRST).isPresent()) { event.addCapability(new ResourceLocation(HardLife.MODID, "properties"), new PlayerThirstProvider()); } } } This capability working, but I can't understand how to add thirst points via using items such food or bottle of water.
    • I'm currently playing through Harmonious Engineering 3 with a couple of extra mods installed. Today when I was playing, I suddenly realized I couldn't mine, at all. It's been a little while since the last time I was mining as I'd just been crafting components for machines so I've no idea when it started.  However I can't find a solution. It's like the game doesn't recognize any pickaxe as a pickaxe? Like a drill item worked, but nothing else has been able to mine stone. Dirt is fine, wood is fine, but anything meant for pickaxes is like mining with a open hand, it doesn't even drop. Please let me know how to fix this.
    • Hey, I'm having the exact same issue! Grass, wood, dirt anything not meant for pickaxes works fine. But all pickaxes are just duds. Have you found a solution? What mods do you have?
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