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By CursedThomas · Posted
It is unfortunate that it will only work on server which my mod is running, but logical after thinking about it. Also thank you for the links, I'll save those and read them later. -
First of all, this is only possible on servers on which your mod is running and yes you have to send a packet, take a look at the forge doc (networking) if you've read the doc here is a practical example
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By CursedThomas · Posted
I am trying to get the world's save name (on a multiplayer server) as the client, which I'm pretty sure requires the use of sending custom packet 250s. How would I go about sending one of these packets? I can't find anywhere which gives a good starting point on them for client side so any help would be appreciated. -
By DietmarKracht · Posted
If you want to do this for an item you can just make a layered model. Look into spawneggs json files. -
By rafferty.smith@hotmail.com · Posted
I want to change the .json model of my block depending on the size of my list and I saw something called BlockStates that might be able to do that. How do i use BlockStates to change it? Help is appriciated!
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