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[1.16.5] mouseClicked event handler Crash when clicking on single player.


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I myself cannot tell by the error which mod is causing the crash. You may have to add/remove mods little by little to narrow down the misbehaving one. I personally would start with this one:

Quote

campfire_smelting-2.0.0-1.16.5.jar |Example Mod |examplemod |1.0 |DONE |NOSIGNATURE

Since the author didn't even change the mod name or mod ID to something besides "examplemod".

Anything that modifies the menus/world creation options and stuff could be the culprit as well, as it appears as though the error is being thrown from gui objects. Try removing those and seeing if it helps. Make sure if you post back here to post new logs! :) Good luck!

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    • Sure, i played around with the code a bit and added a ".get()" to the end of the material, this removed all errors. Except its wrong because now I launch and the game crashes, yet eclipse gives me no errors. Heres my list: package djofox.gemstones.materials; import java.util.function.Supplier; import djofox.gemstones.init.ItemInit; import net.minecraft.item.IItemTier; import net.minecraft.item.crafting.Ingredient; import net.minecraft.util.LazyValue; public enum ToolMaterialList implements IItemTier { beryl(0, 131, 15.0f, 2.75f, 30, () -> { return Ingredient.of(ItemInit.beryl.get()); }), jade(2, 500, 7.0f, 2.25f, 23, () -> { return Ingredient.of(ItemInit.jade.get()); }), moissanite(2, 500, 7.0f, 2.25f, 23, () -> { return Ingredient.of(ItemInit.moissanite.get()); }), kunzite(0, 315, 12f, 0.5f, 20, () -> { return Ingredient.of(ItemInit.kunzite.get()); }), orpiment(2, 258, 10f, 0.5f, 20, () -> { return Ingredient.of(ItemInit.orpiment.get()); }), mercurySulfide(2, 1012, 5.5f, 2.0f, 14, () -> { return Ingredient.of(ItemInit.mercurySulfide.get()); }), blackDiamond(3, 2757, 8.0f, 3.0f, 2, () -> { return Ingredient.of(ItemInit.blackDiamond.get()); }), treatedCarbide(4, 2560, 10.0f, 5.0f, 2, () -> { return Ingredient.of(ItemInit.siliconCarbide.get()); }); private final int level; private final int uses; private final float speed; private final float damage; private final int enchantmentValue; private final LazyValue<Ingredient> repairIngredient; private ToolMaterialList(int p_i48458_3_, int p_i48458_4_, float p_i48458_5_, float p_i48458_6_, int p_i48458_7_, Supplier<Ingredient> p_i48458_8_) { this.level = p_i48458_3_; this.uses = p_i48458_4_; this.speed = p_i48458_5_; this.damage = p_i48458_6_; this.enchantmentValue = p_i48458_7_; this.repairIngredient = new LazyValue<>(p_i48458_8_); } public int getUses() { return this.uses; } public float getSpeed() { return this.speed; } public float getAttackDamageBonus() { return this.damage; } public int getLevel() { return this.level; } public int getEnchantmentValue() { return this.enchantmentValue; } public Ingredient getRepairIngredient() { return this.repairIngredient.get(); } } Heres my init class which causes the crash (from taking other stuff) And heres the error I get when I crash (I dont know if you need it but better safe than sorry)  
    • can you show your ToolMaterialList?
    • Ohh ok, that makes sense, but even still how could I fix it? I cant initialize my items before I do my ToolMaterialList because my items class uses it.
    • please use PascalCase when naming classes also, what are you doing? there's no need to extend the BrewingRecipe, you can just instantiate a new one  
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