Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Mods inexplicably not working [1.16.5]


Recommended Posts

So I have been modding for a few months, and overall, things have been smooth. Until, yesterday. So I installed some more mods (around 12) bringing my toll up to around 70. But when I opened up my world, I got a warning that some mods were for a different version of Forge. I use 1.16.4 forge, and 1.16.2, 1.16.3, 1.16.4, and also 1.16.5 mods worked before, but now and half have decided not to work. The strangest part is that the game says that the mods are outdated, but some, such as Mahou Tsukai are for 1.16.5, and are still labelled as outdated. Also, when I re-downloaded the mods with a newer version, nothing changed. Can someone please help me out? 

Much Thanks

 

Link to post
Share on other sites

It's not that I cannot load Minecraft, and have a a link to the debug.log, but I simply get a warning before opening my world with only two options: Safe Mode (open world without mods), and Return to Title Screen (self-explanatory.) But here is what is shown when I try to load my world:  image.thumb.png.86949d522bcb4c1108281101c4ae99c1.png

Link to post
Share on other sites

The warning came when I tried to enter the world. As I explained before, I was given two options, return to title screen, or "Safe mode", load without mods. I tried safe mode with another world to see what would happen, but after clicking multiple times and also waiting, nothing happened. Here, again, are the options I get:image.thumb.png.86949d522bcb4c1108281101c4ae99c1.png

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Recently Browsing

    No registered users viewing this page.

  • Posts

    • I'm reworking vanilla enchanting mechanics for my mod, and need to completely replace the functionality of vanilla enchanting tables and anvils. I have 2 new tile entity blocks set up, and I'm working on their functionality at the moment. When they're done, how would I replace the vanilla blocks with them? Alternatively, how would I replace the tile entity of the vanilla blocks with my own tile entities?
    • This is the crash report  Description: Initializing game java.lang.NoClassDefFoundError: slimeknights/tconstruct/library/client/MaterialRenderInfo     at lucraft.mods.lucraftcore.LCConfig$Materials.<init>(LCConfig.java:108)     at lucraft.mods.lucraftcore.LCConfig.<clinit>(LCConfig.java:36)     at lucraft.mods.lucraftcore.addonpacks.AddonPackHandler.getAddonPacksDir(AddonPackHandler.java:61)     at lucraft.mods.lucraftcore.core.LCClientHooks.insertAddonPackResourcePacks(LCClientHooks.java:37)     at net.minecraft.client.Minecraft.func_110436_a(Minecraft.java:789)     at net.minecraftforge.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:247)     at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:467)     at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:378)     at net.minecraft.client.main.Main.main(SourceFile:123)     at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)     at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)     at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)     at java.lang.reflect.Method.invoke(Method.java:497)     at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)     at net.minecraft.launchwrapper.Launch.main(Launch.java:28) Caused by: java.lang.ClassNotFoundException: slimeknights.tconstruct.library.client.MaterialRenderInfo     at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)     at java.lang.ClassLoader.loadClass(ClassLoader.java:424)     at java.lang.ClassLoader.loadClass(ClassLoader.java:357)     ... 15 more Caused by: java.lang.NullPointerException A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Thread: Client thread Stacktrace:     at lucraft.mods.lucraftcore.LCConfig$Materials.<init>(LCConfig.java:108)     at lucraft.mods.lucraftcore.LCConfig.<clinit>(LCConfig.java:36)     at lucraft.mods.lucraftcore.addonpacks.AddonPackHandler.getAddonPacksDir(AddonPackHandler.java:61)     at lucraft.mods.lucraftcore.core.LCClientHooks.insertAddonPackResourcePacks(LCClientHooks.java:37)     at net.minecraft.client.Minecraft.func_110436_a(Minecraft.java:789)     at net.minecraftforge.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:247)     at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:467) -- Initialization -- Details: Stacktrace:     at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:378)     at net.minecraft.client.main.Main.main(SourceFile:123)     at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)     at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)     at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)     at java.lang.reflect.Method.invoke(Method.java:497)     at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)     at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    • So I started my mods and this error popped up  The game crashed whilst initializing game Error: java.lang.NoClassDefFoundError: slimeknights/tconstruct/library/client/MaterialRenderInfo Exit Code: -1 which is weird since I don't have tinkers construct installed or is that something else and how do I fix this.
    • I want to use an old mod for some reason, but the forge-1.12.2-14.23.4.2764 installer does not work with the following error. java.net.preferIPv4Stack=true Exception in thread "main" java.lang.reflect.InvocationTargetException     at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)     at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)     at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)     at java.lang.reflect.Method.invoke(Unknown Source)     at net.minecraftforge.installer.Java6Gate.main(Java6Gate.java:48) Caused by: java.lang.ExceptionInInitializerError     at net.minecraftforge.installer.ClientInstall.getSponsorMessage(ClientInstall.java:401)     at net.minecraftforge.installer.InstallerAction.getSponsorMessage(InstallerAction.java:60)     at net.minecraftforge.installer.InstallerPanel.updateFilePath(InstallerPanel.java:334)     at net.minecraftforge.installer.InstallerPanel.<init>(InstallerPanel.java:315)     at net.minecraftforge.installer.SimpleInstaller.launchGui(SimpleInstaller.java:167)     at net.minecraftforge.installer.SimpleInstaller.main(SimpleInstaller.java:54)     ... 5 more Caused by: java.lang.ArrayIndexOutOfBoundsException: 1     at net.minecraftforge.installer.MirrorData.buildMirrorList(MirrorData.java:84)     at net.minecraftforge.installer.MirrorData.<init>(MirrorData.java:63)     at net.minecraftforge.installer.MirrorData.<clinit>(MirrorData.java:17)     ... 11 more Is there a way to install this version other than the installer? The method of copying and overwriting the version of the .minecraft folder according to the explanation site on the net did not work. I don't want such an answer [1.12 is no longer supported on this forum. Please update to a modern version of Minecraft to receive support.]
    • This effect is hardcoded for the Nether portal only. If you wanted to recreate the effect, I think you could perform similar operations on the projection matrix before rendering, which would be done in the EntityViewRenderEvent.CameraSetup. Unfortunately, this event is fired after the projection matrix is already loaded into RenderSystem, and with no reference to the general-purpose new MatrixStack that is passed around for rendering. In order to modify it, then, you would use RenderSystem#multMatrix() with your effect matrix. This method is marked as deprecated, which means it's not supposed to be called in general. I don't know what the consequences of doing so are.
  • Topics

  • Who's Online (See full list)

×
×
  • Create New...

Important Information

By using this site, you agree to our Privacy Policy.