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[1.16.5] Get the world directory

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Hey everyone, I'm making a dimension mod for 1.16. In 1.16 it seems like a datapack dimension can't have a random seed, so I'm currently making a function that edits the dimension data file on world load, but for that I need to get the world directory. In 1.14 you could do this btw:


Does anyone know how to do that in 1.16? Thanks!

Edited by Freeranger
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That is a terrible way to do this... I haven't looked at the new world generation much, but couldn't you register your own chunk generator (which is basically just the NoiseChunkGenerator but creates a random seed)?

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Yes, that's what I just did. In the beginning I thought it was impossible since I couldn't access any of the fields inside of the NoiseChunkGenerator classes, but then I used an access transformer and solved the problem :)

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