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Minecraft not starting in eclipse


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1.12.2 is not supported on the forums. The current versions supported can be found in the blue banner above. Forge usually supports the latest version and one major behind for LTS. Although, that does change depending on popularity.

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    • Hello @ChampionAsh5357, thank you for your reply! I do not use the newer version of netty directly. It's a transitive dependency of Discord4j: +--- com.discord4j:discord4j-core:3.1.3 | +--- io.projectreactor:reactor-bom:Dysprosium-SR15 | | ... | +--- com.discord4j:discord-json:1.5.6 | | ... | +--- com.discord4j:discord4j-rest:3.1.3 | | ... | | \--- com.discord4j:discord4j-common:3.1.3 | | +--- io.projectreactor:reactor-bom:Dysprosium-SR15 (*) | | +--- com.discord4j:discord-json:1.5.6 (*) | | +--- io.projectreactor.netty:reactor-netty:0.9.15.RELEASE | | | +--- io.netty:netty-codec-http:4.1.54.Final (BTW, Minecraft is using io.netty:netty-all:4.1.25.Final)   I thought those line will extend "compile" by "shadow" configuration, making "compile" inherit dependencies from "shaodw": https://github.com/tony84727/xp-tweak/blob/7f24df8f46f78840d145605db1d2cfdd988ef66b/build.gradle#L114-L117 But anyway, I tried. I added netty dependency to the buildscript and found out that ./gradlew runServer is working!🎉 (the PR) However, for intellij runs, still no luck. (I've run ./gradlew genIntellijRuns again after updating the buildscript). Starting server by IDE runs will still throw java.lang.NoSuchMethodError, indicating those runs are still using old version of netty.   I still wish I can launch server by IDE runs so I can use IDE's debug utilities.
    • now I don't know how to help you you may want to create a new topic asking for help with that   the only thing that comes to mind isthat if you're on intelliJ, check if those are actaully subdirectories and not a single directory with dots in the name (as that is a very common problem that happens when people are modding with intelliJ)
    • Yes! thank you, it works great now. One more thing though, I followed default minecraft code for the armor, but even though I have all my layers in assets/gemstones/textures/models/armor it still shows up on my character as the 'no-texture' texture.
    • Exception message: java.lang.IllegalArgumentException: Duplicate registration jade you're registering "jade" twice, I think that should be the only thing wrong oh also, your enum constants should be all uppercased (it won't cause any errors of course, but it's the standard)  
    • Sure, i played around with the code a bit and added a ".get()" to the end of the material, this removed all errors. Except its wrong because now I launch and the game crashes, yet eclipse gives me no errors. Heres my list: package djofox.gemstones.materials; import java.util.function.Supplier; import djofox.gemstones.init.ItemInit; import net.minecraft.item.IItemTier; import net.minecraft.item.crafting.Ingredient; import net.minecraft.util.LazyValue; public enum ToolMaterialList implements IItemTier { beryl(0, 131, 15.0f, 2.75f, 30, () -> { return Ingredient.of(ItemInit.beryl.get()); }), jade(2, 500, 7.0f, 2.25f, 23, () -> { return Ingredient.of(ItemInit.jade.get()); }), moissanite(2, 500, 7.0f, 2.25f, 23, () -> { return Ingredient.of(ItemInit.moissanite.get()); }), kunzite(0, 315, 12f, 0.5f, 20, () -> { return Ingredient.of(ItemInit.kunzite.get()); }), orpiment(2, 258, 10f, 0.5f, 20, () -> { return Ingredient.of(ItemInit.orpiment.get()); }), mercurySulfide(2, 1012, 5.5f, 2.0f, 14, () -> { return Ingredient.of(ItemInit.mercurySulfide.get()); }), blackDiamond(3, 2757, 8.0f, 3.0f, 2, () -> { return Ingredient.of(ItemInit.blackDiamond.get()); }), treatedCarbide(4, 2560, 10.0f, 5.0f, 2, () -> { return Ingredient.of(ItemInit.siliconCarbide.get()); }); private final int level; private final int uses; private final float speed; private final float damage; private final int enchantmentValue; private final LazyValue<Ingredient> repairIngredient; private ToolMaterialList(int p_i48458_3_, int p_i48458_4_, float p_i48458_5_, float p_i48458_6_, int p_i48458_7_, Supplier<Ingredient> p_i48458_8_) { this.level = p_i48458_3_; this.uses = p_i48458_4_; this.speed = p_i48458_5_; this.damage = p_i48458_6_; this.enchantmentValue = p_i48458_7_; this.repairIngredient = new LazyValue<>(p_i48458_8_); } public int getUses() { return this.uses; } public float getSpeed() { return this.speed; } public float getAttackDamageBonus() { return this.damage; } public int getLevel() { return this.level; } public int getEnchantmentValue() { return this.enchantmentValue; } public Ingredient getRepairIngredient() { return this.repairIngredient.get(); } } Heres my init class which causes the crash (from taking other stuff) And heres the error I get when I crash (I dont know if you need it but better safe than sorry)  
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