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Getting server's world name as client


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I am trying to get the world's save name (on a multiplayer server) as the client, which I'm pretty sure requires the use of sending custom packet 250s.

How would I go about sending one of these packets? I can't find anywhere which gives a good starting point on them for client side so any help would be appreciated.

 

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10 minutes ago, CursedThomas said:

I am trying to get the world's save name (on a multiplayer server) as the client, which I'm pretty sure requires the use of sending custom packet 250s.

How would I go about sending one of these packets? I can't find anywhere which gives a good starting point on them for client side so any help would be appreciated.

First of all, this is only possible on servers on which your mod is running
and yes you have to send a packet, take a look at the forge doc (networking)
if you've read the doc here is a practical example

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