Jump to content

[1.16.5] Change projectile position in first person


WildHeart

Recommended Posts

The easiest solution is to change the position of the bullet before it is spawned. It will however slightly mess with your aim, so take that into consideration.

An example code written in 1.15.2 (in 1.16.5 it is propably something similar):

float rot = playerEntity.rotationYaw/180.f*3.14159f; //Converts the player rotation to radians
float z = MathHelper.sin(rot) * 0.3f;	//the multiplier (0.3f) defines how much is the bullet moved to the right
float x = MathHelper.cos(rot) * 0.3f;	//this and the former equation localizes the bullet to the rotation of the player
//the subtrahend 0.5f controlls the height of the bullet
//changing the minus sign before x and z to plus moves the bullet to the left
anEntity.setPosition(playerEntity.getPosX() - x, playerEntity.getPosYEye() - (double)0.5f, playerEntity.getPosZ() - z);
//add the bullet to the world after this

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.