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1.16.5 BlockState dependent rendering and collision (Solid/Invisible)

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So i want to know if there is a way to change the rendering of a block to invisible and its collision shape accordingly to VoxelShape.empty() when certain conditions are met? The Block should be rendered as solid and have a collision shape by default.

Can this be done inside the custom Block class? Or does RenderTypeLookup control this behaviour?

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