Hey! I made a GLSL shader in C++ a while back which takes a model (.obj) and paints it using an a skybox-like cubemap. It would also mix that on a 50/50 ratio with a standard texture it had. Made it look really nice and mystical. I've spent hours trying to find out how to apply custom shaders to Forge custom model blocks in Java and I'm no closer replicating that effect in Minecraft. How would I override the renderer and shader for my block? How would I make it use a .obj file (any TileEntitySpe